Dungeon Crawl Stone Soup version 0.29.0-3-gbb0933ed62 (webtiles) character file. Game seed: 3561587790442244459 0 Esekla the Magician (level 1, 14/14 HPs) Began as a Meteoran Wanderer on Aug 25, 2022. Quit the game on level 1 of the Dungeon. The game lasted 00:00:08 (0 turns). Esekla the Magician (Meteoran Wanderer) Turns: 0, Time: 00:00:08 Health: 14/14 AC: 3 Str: 12 XL: 1 Next: 0% Magic: 9/9 EV: 12 Int: 12 God: Gold: 0 SH: 0 Dex: 15 Spells: 13/13 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . c - +0 robe rPois . Reflect . (no helmet) rElec . Harm . d - +0 cloak rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.11/turn (no ring) @: glowing A: sense surroundings 1, otherworldly, glowing, explore regen a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour c - a +0 robe (worn) d - a +0 cloak (worn) Potions b - a potion of haste Skills: + Level 2.4 Dodging + Level 6.6 Spellcasting + Level 3.6 Fire Magic You had 13 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 32% 2x1d5 9% 1 Slow Hex 12% N/A 17% 1 Inner Flame Hex/Fire 8% N/A 24% 3 Ignite Poison Fire/Tmut/Pois 6% N/A 30% 3 Flame Wave Conj/Fire 8% 2d5 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 600 Altars: Innate Abilities, Weirdness & Mutations You passively map a small area around you. You are easily found by Zot. You glow in the dark. You regain HP and MP as you explore. Message History Welcome, Esekla the Meteoran Wanderer. Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god... Press ? for a list of commands and other information. Found a dagger. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a potion of haste, a +0 robe, a +0 cloak; and the following spells available to memorise: Foxfire, Slow, Inner Flame, Ignite Poison, Flame Wave. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) +* * * , , ######### , ##.......## *, , ##.........## ,, ##.....8.....## * , ....8..8).8.... > #...........# * , #....@....# , ##.......## , * ,, ######### ,, , , , * * * , * , , , There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Meteoran Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 dagger, a | potion of haste, a +0 robe, a +0 cloak; and the following | spells available to memorise: Foxfire, Slow, Inner Flame, | Ignite Poison, Flame Wave. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 9/9 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dreamdust_arrival_beginning_and_end, layout_basic