Dungeon Crawl Stone Soup version 0.29.0-3-gbb0933ed62 (webtiles) character file. Game seed: 9258835449911581994 0 Esekla the Chucker (level 1, 19/19 HPs) Began as a Meteoran Wanderer on Aug 25, 2022. Got out of the dungeon alive. The game lasted 00:00:20 (1 turns). Esekla the Chucker (Meteoran Wanderer) Turns: 1, Time: 00:00:21 Health: 19/19 AC: 4 Str: 12 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 9 God: Gold: 0 SH: 0 Dex: 18 Spells: 0/0 levels left rFire . . . SeeInvis . a - +2 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . f - +0 leather armour rPois . Reflect . (no helmet) rElec . Harm . d - +0 cloak rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.08/turn (no ring) @: glowing A: sense surroundings 1, otherworldly, glowing, explore regen a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 dagger (weapon) c - a +0 quarterstaff Missiles b - 3 curare-tipped darts (quivered) Armour d - a +0 cloak (worn) f - a +0 leather armour (worn) Scrolls e - a scroll of blinking Skills: + Level 3.2 Fighting + Level 2.4 Staves + Level 3.6 Throwing + Level 1.2 Armour + Level 1.2 Dodging You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 599 Altars: Innate Abilities, Weirdness & Mutations You passively map a small area around you. You are easily found by Zot. You glow in the dark. You regain HP and MP as you explore. Message History Welcome, Esekla the Meteoran Wanderer. If you return without finding the Orb of Zot, so far below, it's all over! Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +2 dagger, 3 curare-tipped darts, a +0 quarterstaff, a +0 cloak, a scroll of blinking, a +0 leather armour. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ##.♣P..♣..P#. # ......♣P..P## #P♣P.....♣P.P.# ..P.♣..P...PP.. *, .....P...P.♣... ..P............ P.♣.P.....P.... * ,♣.....@....... , ..P.P.....P...♣ * P.............. ,♣....P...P...P. , * .♣.....P....... , *♣PP.♣P...♣.... #..P........## * ##.P.......## , * * * , There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Meteoran Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +2 dagger, 3 | curare-tipped darts, a +0 quarterstaff, a +0 cloak, a | scroll of blinking, a +0 leather armour. 0 | D:1 | Reached XP level 1. HP: 19/19 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_fairy_ring, layout_loops_ring, chequers_ecumenical_altar_lobes, hangedman_decor_riveting