Dungeon Crawl Stone Soup version 0.29.0-3-gbb0933ed62 (webtiles) character file. Game seed: 15958444936813726431 0 Esekla the Conjurer (level 1, 14/14 HPs) Began as a Meteoran Wanderer on Aug 26, 2022. Got out of the dungeon alive. The game lasted 00:00:09 (1 turns). Esekla the Conjurer (Meteoran Wanderer) Turns: 1, Time: 00:00:10 Health: 14/14 AC: 3 Str: 15 XL: 1 Next: 0% Magic: 5/5 EV: 10 Int: 12 God: Gold: 0 SH: 4 Dex: 12 Spells: 4/5 levels left rFire . . . SeeInvis . a - +0 hand axe rCold . . . Faith . b - +0 buckler rNeg . . . Spirit . d - +0 leather armour rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.09/turn (no ring) @: glowing A: sense surroundings 1, otherworldly, glowing, explore regen a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 hand axe (weapon) Armour b - a +0 buckler (worn) d - a +0 leather armour (worn) Potions c - a potion of attraction Skills: + Level 1.2 Axes + Level 1.0 Stealth + Level 2.4 Shields + Level 2.6 Spellcasting + Level 4.8 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 28% 2x1d5 16% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 14% N/A 43% 3 Fulminant Prism Conj/Hex 3% 3d6 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 599 Altars: Innate Abilities, Weirdness & Mutations You passively map a small area around you. You are easily found by Zot. You glow in the dark. You regain HP and MP as you explore. Message History Welcome, Esekla the Meteoran Wanderer. Will you be the one to retrieve the fabulous Orb of Zot from the depths? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 hand axe, a +0 buckler, a potion of attraction, a +0 leather armour; and the following spell memorised: Foxfire; and the following spells available to memorise: Dazzling Flash, Fulminant Prism. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ,, ...+ ~ #... ~,*...# * #...# , ...# * ##...# ##...#* #.@.# ##### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Meteoran Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 hand axe, a | +0 buckler, a potion of attraction, a +0 leather armour; | and the following spell memorised: Foxfire; and the | following spells available to memorise: Dazzling Flash, | Fulminant Prism. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_crescent, layout_basic, hellmonk_ecumenical_altar_leap_of_faith, kennysheep_nondescript, minmay_misc_feat_tower, minmay_misc_feat_x, minmay_tetromino_l4