Dungeon Crawl Stone Soup version 0.29.0-3-gbb0933ed62 (webtiles) character file. Game seed: 13377820150671072632 0 Esekla the Conjurer (level 1, 16/16 HPs) Began as a Meteoran Wanderer on Aug 26, 2022. Got out of the dungeon alive. The game lasted 00:00:04 (1 turns). Esekla the Conjurer (Meteoran Wanderer) Turns: 1, Time: 00:00:05 Health: 16/16 AC: 4 Str: 12 XL: 1 Next: 0% Magic: 3/3 EV: 10 Int: 10 God: Gold: 0 SH: 0 Dex: 17 Spells: 2/2 levels left rFire . . . SeeInvis . a - +0 spear rCold . . . Faith . (no shield) rNeg . . . Spirit . d - +0 leather armour rPois . Reflect . b - +0 helmet rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: glowing A: sense surroundings 1, otherworldly, glowing, explore regen a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 spear (weapon) Armour b - a +0 helmet (worn) d - a +0 leather armour (worn) Potions c - a potion of berserk rage Skills: + Level 1.1 Fighting + Level 1.2 Polearms + Level 1.2 Armour + Level 2.1 Stealth + Level 1.3 Spellcasting + Level 3.6 Conjurations You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 28% 1d4 10% 1 Shock Conj/Air 16% 1d4 21% 1 Iskenderun's Mystic Bla Conj/Tloc 4% 2d3 90% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 599 Altars: Innate Abilities, Weirdness & Mutations You passively map a small area around you. You are easily found by Zot. You glow in the dark. You regain HP and MP as you explore. Message History Welcome, Esekla the Meteoran Wanderer. The legendary Orb of Zot lies far below, as if waiting for you to find it. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 spear, a +0 helmet, a potion of berserk rage, a +0 leather armour; and the following spells available to memorise: Magic Dart, Shock, Iskenderun's Mystic Blast. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ###### * * #....# * ,* #.@..+ 8 , #....# , * #....# , + , *###..# , ,, ,* ###, 8 ,,*** , * * * * , * * There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Meteoran Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 spear, a +0 | helmet, a potion of berserk rage, a +0 leather armour; and | the following spells available to memorise: Magic Dart, | Shock, Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_2, layout_basic, dilly_ecumenical_altar_fadedgnrine, minmay_pentomino_v2