Dungeon Crawl Stone Soup version 0.29.0-3-gbb0933ed62 (webtiles) character file. Game seed: 5403530917892860204 0 Esekla the Charlatan (level 1, 17/17 HPs) Began as a Meteoran Wanderer on Aug 26, 2022. Got out of the dungeon alive. The game lasted 00:00:23 (1 turns). Esekla the Charlatan (Meteoran Wanderer) Turns: 1, Time: 00:00:24 Health: 17/17 AC: 4 Str: 15 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 11 God: Gold: 0 SH: 0 Dex: 13 Spells: 1/2 levels left rFire . . . SeeInvis . a - +0 club rCold . . . Faith . (no shield) rNeg . . . Spirit . d - +0 leather armour rPois . Reflect . b - +0 helmet rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: glowing A: sense surroundings 1, otherworldly, glowing, explore regen a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour b - a +0 helmet (worn) d - a +0 leather armour (worn) Wands e - a wand of polymorph (16) Scrolls c - a scroll of fear Skills: + Level 2.1 Fighting + Level 1.2 Dodging + Level 1.0 Stealth + Level 1.3 Spellcasting + Level 2.4 Fire Magic + Level 3.6 Evocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 12% 2x1d4 24% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Conjure Flame Conj/Fire 3% 6-21 56% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 599 Altars: Innate Abilities, Weirdness & Mutations You passively map a small area around you. You are easily found by Zot. You glow in the dark. You regain HP and MP as you explore. Message History Welcome, Esekla the Meteoran Wanderer. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a +0 helmet, a scroll of fear, a +0 leather armour, a wand of polymorph (16); and the following spell memorised: Foxfire; and the following spells available to memorise: Conjure Flame. Are you sure you want to leave the Dungeon? This will make you lose the game! Alright, then stay! Unknown command. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! , , * * * , ~ ** * , , *, * ,, , , , ,####### * #.....#,, , +.@...# , * *,,#.....# * ,#...P.# , * * #...P.# * ###+###,, * , , , , , , , * * There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Meteoran Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 club, a +0 | helmet, a scroll of fear, a +0 leather armour, a wand of | polymorph (16); and the following spell memorised: Foxfire; | and the following spells available to memorise: Conjure | Flame. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 3/3 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_under_anarchy, layout_loops_corners, ebering_ecumenical_altar_mist, nicolae_concentric_dashed_squares_mild, grunt_decor_one_mirror