Dungeon Crawl Stone Soup version 0.29.0-3-gbb0933ed62 (webtiles) character file. Game seed: 10016147568368880253 0 Esekla the Caller (level 1, 14/14 HPs) Began as a Meteoran Wanderer on Aug 26, 2022. Got out of the dungeon alive. The game lasted 00:00:06 (1 turns). Esekla the Caller (Meteoran Wanderer) Turns: 1, Time: 00:00:07 Health: 14/14 AC: 3 Str: 11 XL: 1 Next: 0% Magic: 5/5 EV: 13 Int: 13 God: Gold: 0 SH: 0 Dex: 15 Spells: 4/5 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . e - +0 leather armour rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.09/turn (no ring) @: glowing A: sense surroundings 1, otherworldly, glowing, explore regen a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles b - 2 throwing nets (quivered) Armour e - a +0 leather armour (worn) Scrolls d - a scroll of teleportation Potions c - a potion of attraction Skills: + Level 1.2 Armour + Level 3.6 Dodging + Level 2.6 Spellcasting + Level 4.8 Summonings You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 56% N/A 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Canine Familiar Summ 14% N/A 13% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 599 Altars: Innate Abilities, Weirdness & Mutations You passively map a small area around you. You are easily found by Zot. You glow in the dark. You regain HP and MP as you explore. Message History Welcome, Esekla the Meteoran Wanderer. The Orb of Zot is coveted for many reasons. Will you seize it for your own? Press ? for a list of commands and other information. Found a glowing sling and a leather armour. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, 2 throwing nets, a potion of attraction, a scroll of teleportation, a +0 leather armour; and the following spell memorised: Summon Small Mammal; and the following spells available to memorise: Call Canine Familiar. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! , , , ...# #... * ....# #.... .....#* #..... *......# #...... ,,* *#......#......#* * , *#...........# #.........# * , #..)@...#* * , ##.....##* *, ##...## , , * [.... * , * ####### * , , * , * * * , , * There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Meteoran Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 dagger, 2 | throwing nets, a potion of attraction, a scroll of | teleportation, a +0 leather armour; and the following spell | memorised: Summon Small Mammal; and the following spells | available to memorise: Call Canine Familiar. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_central, layout_basic