Dungeon Crawl Stone Soup version 0.29.0-3-gbb0933ed62 (webtiles) character file. Game seed: 268095320489464639 0 Esekla the Ducker (level 1, 17/17 HPs) Began as a Meteoran Wanderer on Aug 26, 2022. Got out of the dungeon alive. The game lasted 00:00:17 (1 turns). Esekla the Ducker (Meteoran Wanderer) Turns: 1, Time: 00:00:18 Health: 17/17 AC: 5 Str: 11 XL: 1 Next: 0% Magic: 6/6 EV: 13 Int: 12 God: Gold: 0 SH: 0 Dex: 16 Spells: 7/8 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . d - +2 leather armour rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.10/turn (no ring) @: glowing A: sense surroundings 1, otherworldly, glowing, explore regen a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour d - a +2 leather armour (worn) Scrolls b - a scroll of fog c - a scroll of blinking Skills: + Level 2.1 Fighting + Level 4.8 Dodging + Level 4.0 Spellcasting + Level 1.2 Invocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 8% 2x1d4 28% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ignite Poison Fire/Tmut/Pois 2% N/A 65% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 599 Altars: Innate Abilities, Weirdness & Mutations You passively map a small area around you. You are easily found by Zot. You glow in the dark. You regain HP and MP as you explore. Message History Welcome, Esekla the Meteoran Wanderer. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found an escape hatch in the floor. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a scroll of fog, a scroll of blinking, a +2 leather armour; and the following spell memorised: Foxfire; and the following spells available to memorise: Ignite Poison. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! * * , , , , ,, * * ,,, ,, , , , , , ,#+# , ,, *#># , , ,+ , #@# , , #+# * ,, * , , , * * * *** , , ,, , , , , , * * * There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Meteoran Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 dagger, a | scroll of fog, a scroll of blinking, a +2 leather armour; | and the following spell memorised: Foxfire; and the | following spells available to memorise: Ignite Poison. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 6/6 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_refuge, layout_basic, serial_shops, nicolae_shop_crystal