Dungeon Crawl Stone Soup version 0.29.0-4-gdea44cf6ec (webtiles) character file. Game seed: 2673347543674751100 0 Esekla the Ducker (level 1, 13/13 HPs) Began as a Formicid Wanderer on Aug 28, 2022. Got out of the dungeon alive. The game lasted 00:00:05 (1 turns). Esekla the Ducker (Formicid Wanderer) Turns: 1, Time: 00:00:05 Health: 13/13 AC: 3 Str: 12 XL: 1 Next: 0% Magic: 2/2 EV: 14 Int: 13 God: Gold: 0 SH: 0 Dex: 15 Spells: 1/2 levels left rFire . . . SeeInvis + a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . d - +0 robe rPois . Reflect . (helmet unavailable) rElec . Harm . b - +0 cloak rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 cloak (worn) d - a +0 robe (worn) Potions c - a potion of attraction Miscellaneous e - a phantom mirror Skills: + Level 4.5 Dodging + Level 1.2 Stealth + Level 1.1 Spellcasting + Level 1.2 Hexes + Level 2.1 Evocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 12% N/A 17% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 4% N/A 54% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Welcome, Esekla the Formicid Wanderer. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found a war axe, a hand axe and a pair of boots. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a +0 cloak, a potion of attraction, a +0 robe, a phantom mirror; and the following spell memorised: Slow; and the following spells available to memorise: Dazzling Flash. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ##### # .... # ##.# +#≈≈## ... .....#....#.... #.≈....≈...) #.≈.@⌠.≈.).. #.≈....≈.... #.#....#.... # ##≈≈## ≈≈# .... . ....≈ ..[.≈ .....≈. There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Formicid Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 dagger, a +0 | cloak, a potion of attraction, a +0 robe, a phantom mirror; | and the following spell memorised: Slow; and the following | spells available to memorise: Dazzling Flash. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_with_view, layout_loops_corners, chequers_serial_rivers_small_3