Dungeon Crawl Stone Soup version 0.29.0-4-gdea44cf6ec (webtiles) character file. Game seed: 15678349319552510705 0 Esekla the Chucker (level 1, 15/15 HPs) Began as a Formicid Wanderer on Aug 28, 2022. Got out of the dungeon alive. The game lasted 00:00:06 (1 turns). Esekla the Chucker (Formicid Wanderer) Turns: 1, Time: 00:00:07 Health: 15/15 AC: 2 Str: 14 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 14 God: Gold: 0 SH: 4 Dex: 12 Spells: 1/2 levels left rFire . . . SeeInvis + a - +2 dagger rCold . . . Faith . c - +0 buckler rNeg . . . Spirit . e - +0 robe rPois . Reflect . (helmet unavailable) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 dagger (weapon) Missiles b - 4 curare-tipped darts (quivered) Armour c - a +0 buckler (worn) e - a +0 robe (worn) Potions d - a potion of brilliance Skills: + Level 1.1 Fighting + Level 3.0 Throwing + Level 1.1 Armour + Level 2.6 Shields + Level 1.1 Spellcasting + Level 1.7 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 12% 1d3 22% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Stone Arrow Conj/Erth 6% 3d7 56% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Welcome, Esekla the Formicid Wanderer. Will you be the one to retrieve the legendary Orb of Zot from the depths? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +2 dagger, 4 curare-tipped darts, a +0 buckler, a potion of brilliance, a +0 robe; and the following spell memorised: Shock; and the following spells available to memorise: Stone Arrow. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ++++++ +....+ +....+ +.@..+ +....+ ++++++ There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Formicid Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +2 dagger, 4 | curare-tipped darts, a +0 buckler, a potion of brilliance, | a +0 robe; and the following spell memorised: Shock; and | the following spells available to memorise: Stone Arrow. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_maybe_door_vault, layout_loops_ring, hellmonk_ecumenical_altar_pennies_from_heaven, amcnicky_mini_rare_corridor_liquid