Dungeon Crawl Stone Soup version 0.29.0-4-gdea44cf6ec (webtiles) character file. Game seed: 11571083270869332755 0 Esekla the Chopper (level 1, 13/13 HPs) Began as a Formicid Wanderer on Aug 28, 2022. Got out of the dungeon alive. The game lasted 00:00:03 (1 turns). Esekla the Chopper (Formicid Wanderer) Turns: 1, Time: 00:00:04 Health: 13/13 AC: 3 Str: 16 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 10 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . SeeInvis + a - +0 war axe rCold . . . Faith . (no shield) rNeg . . . Spirit . d - +0 leather armour rPois . Reflect . (helmet unavailable) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 war axe (weapon) Armour d - a +0 leather armour (worn) Wands b - a wand of polymorph (6) Potions c - a potion of attraction Skills: + Level 4.0 Axes + Level 1.1 Armour + Level 2.1 Spellcasting + Level 2.0 Summonings + Level 1.1 Evocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 20% N/A 17% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Guardian Golem Hex/Summ 3% N/A 58% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Welcome, Esekla the Formicid Wanderer. Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god... Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 war axe, a wand of polymorph (6), a potion of attraction, a +0 leather armour; and the following spell memorised: Summon Small Mammal; and the following spells available to memorise: Summon Guardian Golem. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! +## ##.## #...# #.@.# #....# #8####.# #.. # ## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Formicid Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 war axe, a | wand of polymorph (6), a potion of attraction, a +0 leather | armour; and the following spell memorised: Summon Small | Mammal; and the following spells available to memorise: | Summon Guardian Golem. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_e, layout_loops_ring, minmay_indecisive_spiral