Dungeon Crawl Stone Soup version 0.29.0-4-gdea44cf6ec (webtiles) character file. Game seed: 6153757856707163336 0 Esekla the Poker (level 1, 15/15 HPs) Began as a Formicid Wanderer on Aug 28, 2022. Got out of the dungeon alive. The game lasted 00:00:05 (1 turns). Esekla the Poker (Formicid Wanderer) Turns: 1, Time: 00:00:05 Health: 15/15 AC: 3 Str: 17 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 12 God: Gold: 0 SH: 0 Dex: 11 Spells: 1/2 levels left rFire . . . SeeInvis + a - +0 spear rCold . . . Faith . (no shield) rNeg . . . Spirit . e - +0 leather armour rPois . Reflect . (helmet unavailable) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 spear (weapon) c - a +0 dagger Missiles b - 11 poisoned darts (quivered) Armour e - a +0 leather armour (worn) Potions d - a potion of mutation Skills: + Level 1.1 Fighting + Level 3.0 Polearms + Level 1.0 Throwing + Level 1.1 Armour + Level 1.1 Spellcasting + Level 2.4 Earth Magic + Level 1.1 Invocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 12% 2d6 13% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Stone Arrow Conj/Erth 6% 3d7 54% 3 Petrify Tmut/Erth 3% N/A 91% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Welcome, Esekla the Formicid Wanderer. If you return without finding the Orb of Zot, so far below, it's all over! Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 spear, 11 poisoned darts, a +0 dagger, a potion of mutation, a +0 leather armour; and the following spell memorised: Sandblast; and the following spells available to memorise: Stone Arrow, Petrify. No previous command to re-do. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ### #. ...######## ... .~~....≈≈.##~.# ....≈.≈~~..~... #..~~≈≈~.~~.... ..≈~≈≈~.~~≈~~.. ~~~≈~~.~~~~≈≈~. ..≈≈≈..@..~≈≈≈. .~≈~~~~~.~~≈≈~~ ...~~~~.~≈~..~~ ~~..≈~.≈~~~~... ~≈..~.~~≈~..##. ~~...........# ....###.###.#.# ##~# ..# #### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Formicid Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 spear, 11 | poisoned darts, a +0 dagger, a potion of mutation, a +0 | leather armour; and the following spell memorised: | Sandblast; and the following spells available to memorise: | Stone Arrow, Petrify. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_subterranean_lakeside_camping, layout_basic