Dungeon Crawl Stone Soup version 0.29.0-4-gdea44cf6ec (webtiles) character file. Game seed: 18368795943080084625 0 Esekla the Chucker (level 1, 13/13 HPs) Began as a Formicid Wanderer on Aug 28, 2022. Got out of the dungeon alive. The game lasted 00:00:08 (1 turns). Esekla the Chucker (Formicid Wanderer) Turns: 1, Time: 00:00:08 Health: 13/13 AC: 3 Str: 14 XL: 1 Next: 0% Magic: 2/2 EV: 10 Int: 11 God: Gold: 0 SH: 7 Dex: 15 Spells: 1/2 levels left rFire . . . SeeInvis + a - +0 dagger rCold . . . Faith . c - +2 buckler rNeg . . . Spirit . e - +0 leather armour rPois . Reflect . (helmet unavailable) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles b - 10 poisoned darts (quivered) Armour c - a +2 buckler (worn) e - a +0 leather armour (worn) Potions d - a potion of attraction Skills: + Level 4.0 Throwing + Level 2.6 Shields + Level 1.1 Spellcasting + Level 2.0 Fire Magic + Level 1.1 Evocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 8% 2x1d4 32% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Conjure Flame Conj/Fire 2% 6-21 69% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Welcome, Esekla the Formicid Wanderer. You feel drawn to the Orb of Zot, downwards into the unfathomable depths... Press ? for a list of commands and other information. Found a potion of attraction. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, 10 poisoned darts, a +2 buckler, a potion of attraction, a +0 leather armour; and the following spell memorised: Foxfire; and the following spells available to memorise: Conjure Flame. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ###...### #.......# ####.......# ........... .....⌠.... ......... #....!..# #@......# ###...### ..# .# # There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Formicid Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 dagger, 10 | poisoned darts, a +2 buckler, a potion of attraction, a +0 | leather armour; and the following spell memorised: Foxfire; | and the following spells available to memorise: Conjure | Flame. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_cross, layout_rooms, hex_medium, nrook_uturn