Dungeon Crawl Stone Soup version 0.29.0-4-gdea44cf6ec (webtiles) character file. Game seed: 10883326813399492154 0 Esekla the Charlatan (level 1, 15/15 HPs) Began as a Formicid Wanderer on Aug 28, 2022. Got out of the dungeon alive. The game lasted 00:00:10 (7 turns). Esekla the Charlatan (Formicid Wanderer) Turns: 7, Time: 00:00:10 Health: 15/15 AC: 3 Str: 14 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 9 God: Gold: 0 SH: 0 Dex: 17 Spells: 1/2 levels left rFire . . . SeeInvis + a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . d - +0 leather armour rPois . Reflect . (helmet unavailable) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour d - a +0 leather armour (worn) Scrolls c - a scroll of summoning Potions e - a potion of curing Miscellaneous b - a piece from Xom's chessboard (15/15) Skills: + Level 1.1 Fighting + Level 2.0 Unarmed Combat + Level 1.1 Spellcasting + Level 3.0 Fire Magic + Level 3.2 Evocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 12% 2x1d4 26% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 10% 2d5 21% 2 Flame Wave Conj/Fire 3% 2d5 94% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Ran out of altars for temple! x2 Welcome, Esekla the Formicid Wanderer. They say the Orb of Zot lies within this dungeon, but they say a lot of things. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a piece from Xom's chessboard (15/15), a scroll of summoning, a +0 leather armour, a potion of curing; and the following spell memorised: Foxfire; and the following spells available to memorise: Scorch, Flame Wave. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! # ≈# ♣≈# ♣♣♣♣♣♣ ≈≈# ♣@P..♣≈≈≈# ♣♣...♣≈≈≈# #♣♣.....~≈≈# #.......≈≈≈# #P.....~~≈≈# #......~≈≈≈# #P......~≈≈# #♣.♣....≈≈≈# ♣......~~≈≈# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Formicid Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 dagger, a | piece from Xom's chessboard (15/15), a scroll of summoning, | a +0 leather armour, a potion of curing; and the following | spell memorised: Foxfire; and the following spells | available to memorise: Scorch, Flame Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 7 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: kennysheep_arrival_seaside, layout_basic