Dungeon Crawl Stone Soup version 0.29.0-5-ge4962eb29e (webtiles) character file. Game seed: 16003547748855016113 0 Esekla the Sneak (level 1, 16/16 HPs) Began as a Formicid Wanderer on Aug 28, 2022. Got out of the dungeon alive. The game lasted 00:00:10 (1 turns). Esekla the Sneak (Formicid Wanderer) Turns: 1, Time: 00:00:11 Health: 16/16 AC: 4 Str: 14 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 13 God: Gold: 0 SH: 0 Dex: 13 Spells: 2/2 levels left rFire . . . SeeInvis + a - +0 club rCold . . . Faith . (no shield) rNeg . . . Spirit . c - +0 leather armour rPois . Reflect . (helmet unavailable) rElec . Harm . d - +0 cloak rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour c - a +0 leather armour (worn) d - a +0 cloak (worn) Potions b - a potion of heal wounds Skills: + Level 2.1 Fighting + Level 3.6 Stealth + Level 1.1 Spellcasting + Level 3.0 Summonings + Level 1.0 Ice Magic You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 32% N/A 11% 1 Freeze Ice 12% 1d4 24% 1 Summon Guardian Golem Hex/Summ 4% N/A 50% 3 Ozocubu's Armour Ice 3% N/A 56% 3 Summon Ice Beast Ice/Summ 5% N/A 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Welcome, Esekla the Formicid Wanderer. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found 7 gold pieces. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a potion of heal wounds, a +0 leather armour, a +0 cloak; and the following spells available to memorise: Summon Small Mammal, Freeze, Summon Guardian Golem, Ozocubu's Armour, Summon Ice Beast. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ... ... #.# #.# #.# #.# #######.####### $......@....... #######.####### #.# #.# #.# #.# ... ... There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Formicid Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 club, a | potion of heal wounds, a +0 leather armour, a +0 cloak; and | the following spells available to memorise: Summon Small | Mammal, Freeze, Summon Guardian Golem, Ozocubu's Armour, | Summon Ice Beast. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_grand_opening, layout_basic, minmay_parallelograms