Dungeon Crawl Stone Soup version 0.29.0-5-ge4962eb29e (webtiles) character file. Game seed: 2657110294037649101 0 Esekla the Magician (level 1, 13/13 HPs) Began as a Formicid Wanderer on Aug 28, 2022. Got out of the dungeon alive. The game lasted 00:00:03 (1 turns). Esekla the Magician (Formicid Wanderer) Turns: 1, Time: 00:00:04 Health: 13/13 AC: 3 Str: 15 XL: 1 Next: 0% Magic: 4/4 EV: 11 Int: 12 God: Gold: 0 SH: 0 Dex: 13 Spells: 5/6 levels left rFire . . . SeeInvis + a - +2 quarterstaff rCold . . . Faith . (no shield) rNeg . . . Spirit . d - +0 leather armour rPois . Reflect . (helmet unavailable) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 quarterstaff (weapon) Armour d - a +0 leather armour (worn) Wands b - a wand of flame (4) Potions c - a potion of brilliance Skills: + Level 3.0 Staves + Level 1.0 Throwing + Level 1.0 Dodging + Level 3.2 Spellcasting + Level 2.1 Evocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 4% N/A 30% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 1% N/A 65% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Welcome, Esekla the Formicid Wanderer. If you return without finding the Orb of Zot, so far below, it's all over! Press ? for a list of commands and other information. Found a spear, 5 gold pieces and a ring mail. Found a staircase leading out of the dungeon. You begin with the following items: a +2 quarterstaff, a wand of flame (4), a potion of brilliance, a +0 leather armour; and the following spell memorised: Slow; and the following spells available to memorise: Inner Flame. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #... #...# #..[. #.$.. #....## #....)# #...# #@# ### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Formicid Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +2 quarterstaff, | a wand of flame (4), a potion of brilliance, a +0 leather | armour; and the following spell memorised: Slow; and the | following spells available to memorise: Inner Flame. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_jagged, layout_loops_ring, serial_shops, shop, shop_statue, shop, nicolae_shop_bloodbath_and_beyond, shop