Dungeon Crawl Stone Soup version 0.29.0-5-ge4962eb29e (webtiles) character file. Game seed: 851525020166424213 0 Esekla the Sneak (level 1, 13/13 HPs) Began as a Formicid Wanderer on Aug 28, 2022. Got out of the dungeon alive. The game lasted 00:00:07 (1 turns). Esekla the Sneak (Formicid Wanderer) Turns: 1, Time: 00:00:08 Health: 13/13 AC: 3 Str: 15 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 14 God: Gold: 0 SH: 0 Dex: 11 Spells: 1/2 levels left rFire . . . SeeInvis + a - +2 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . e - +0 leather armour rPois . Reflect . (helmet unavailable) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 dagger (weapon) Armour e - a +0 leather armour (worn) Wands c - a wand of flame (6) Potions b - a potion of brilliance d - a potion of lignification Skills: + Level 1.0 Dodging + Level 3.6 Stealth + Level 1.1 Spellcasting + Level 2.4 Hexes + Level 3.2 Evocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 28% N/A 12% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Guardian Golem Hex/Summ 4% N/A 52% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Welcome, Esekla the Formicid Wanderer. Will you be the one to retrieve the astounding Orb of Zot from the depths? Press ? for a list of commands and other information. Found an escape hatch in the floor. Found a staircase leading out of the dungeon. You begin with the following items: a +2 dagger, a potion of brilliance, a wand of flame (6), a potion of lignification, a +0 leather armour; and the following spell memorised: Slow; and the following spells available to memorise: Summon Guardian Golem. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #### +>@+ #### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Formicid Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +2 dagger, a | potion of brilliance, a wand of flame (6), a potion of | lignification, a +0 leather armour; and the following spell | memorised: Slow; and the following spells available to | memorise: Summon Guardian Golem. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_refuge, layout_basic, hellmonk_ecumenical_altar_slurped_away