Dungeon Crawl Stone Soup version 0.29.0-5-ge4962eb29e (webtiles) character file. Game seed: 2056126602380148276 0 Esekla the Caller (level 1, 13/13 HPs) Began as a Formicid Wanderer on Aug 28, 2022. Got out of the dungeon alive. The game lasted 00:00:10 (1 turns). Esekla the Caller (Formicid Wanderer) Turns: 1, Time: 00:00:11 Health: 13/13 AC: 3 Str: 16 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 14 God: Gold: 0 SH: 0 Dex: 10 Spells: 2/2 levels left rFire . . . SeeInvis + a - +0 club rCold . . . Faith . (no shield) rNeg . . . Spirit . c - +0 leather armour rPois . Reflect . (helmet unavailable) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour c - a +0 leather armour (worn) Wands d - a wand of polymorph (5) (quivered) Scrolls b - a scroll of vulnerability Skills: + Level 1.0 Throwing + Level 1.1 Spellcasting + Level 5.0 Summonings + Level 2.1 Transmutations + Level 1.1 Evocations You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 56% N/A 4% 1 Sting Tmut/Pois 12% 1d3 21% 1 Call Canine Familiar Summ 14% N/A 12% 3 Ignite Poison Fire/Tmut/Pois 2% N/A 56% 3 Summon Lightning Spire Summ/Air 7% N/A 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Welcome, Esekla the Formicid Wanderer. Will you be the one to retrieve the magnificent Orb of Zot from the depths? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a scroll of vulnerability, a +0 leather armour, a wand of polymorph (5); and the following spells available to memorise: Summon Small Mammal, Sting, Call Canine Familiar, Ignite Poison, Summon Lightning Spire. Are you sure you want to leave the Dungeon? This will make you lose the game! The barachi shouts! You have escaped! # {#{#H ####### .......## .......@# #......## ####### {#{#F # You could see a minotaur and a barachi. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Formicid Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 club, a | scroll of vulnerability, a +0 leather armour, a wand of | polymorph (5); and the following spells available to | memorise: Summon Small Mammal, Sting, Call Canine Familiar, | Ignite Poison, Summon Lightning Spire. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 0 | D:1 | Noticed a minotaur 0 | D:1 | Noticed a barachi 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: shiori_arrival_whats_in_store_for_you, layout_basic, chequers_avenue