Dungeon Crawl Stone Soup version 0.29.0-7-g18a832c13a (webtiles) character file. Game seed: 17356934405166098067 0 Esekla the Changer (level 1, 15/15 HPs) Began as a Barachi Wanderer on Aug 30, 2022. Got out of the dungeon alive. The game lasted 00:00:04 (1 turns). Esekla the Changer (Barachi Wanderer) Turns: 1, Time: 00:00:04 Health: 15/15 AC: 6 Str: 17 XL: 1 Next: 0% Magic: 2/2 EV: 9 Int: 11 God: Gold: 0 SH: 0 Dex: 8 Spells: 1/2 levels left rFire . . . SeeInvis . a - +0 hand axe rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 scale mail rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth .......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 hand axe (weapon) Armour b - a +0 scale mail (worn) Scrolls c - a scroll of fear Skills: + Level 1.2 Fighting + Level 1.1 Axes + Level 2.4 Armour + Level 1.1 Spellcasting + Level 5.4 Transmutations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Tmut/Pois 24% 1d4 34% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Passwall Tmut/Erth 5% N/A 45% 2 Petrify Tmut/Erth 6% N/A 98% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History Ran out of altars for temple! x3 Welcome, Esekla the Barachi Wanderer. The wondrous Orb of Zot lies far below, as if waiting for you to find it. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 hand axe, a +0 scale mail, a scroll of fear; and the following spell memorised: Sting; and the following spells available to memorise: Passwall, Petrify. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! .⌠. ... ... #### ... #### #...#####...# #.8.......8.# #...........# #.......# #...@...# #.......# #.......# #.......# #.......# ###...### #+++# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Barachi Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 hand axe, a | +0 scale mail, a scroll of fear; and the following spell | memorised: Sting; and the following spells available to | memorise: Passwall, Petrify. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_estate, layout_loops_ring, dreamdust_ecumenical_altar_grove, due_unseen_surprise