Dungeon Crawl Stone Soup version 0.29.0-7-g18a832c13a (webtiles) character file. Game seed: 12166592670931859109 0 Esekla the Magician (level 1, 15/15 HPs) Began as a Barachi Wanderer on Aug 30, 2022. Got out of the dungeon alive. The game lasted 00:00:31 (7 turns). Esekla the Magician (Barachi Wanderer) Turns: 7, Time: 00:00:31 Health: 15/15 AC: 6 Str: 15 XL: 1 Next: 0% Magic: 5/5 EV: 9 Int: 11 God: Gold: 0 SH: 0 Dex: 10 Spells: 8/8 levels left rFire . . . SeeInvis . a - +0 club rCold . . . Faith . (no shield) rNeg . . . Spirit . c - +0 scale mail rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth .......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.09/turn (no ring) @: slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour c - a +0 scale mail (worn) Scrolls d - 2 scrolls of enchant weapon {unknown} Potions b - a potion of curing Skills: + Level 1.2 Fighting + Level 1.2 Armour + Level 4.3 Spellcasting + Level 3.2 Fire Magic You had 8 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 24% 2x1d5 43% 1 Beastly Appendage Tmut 4% N/A 67% 1 Shock Conj/Air 8% 1d3 67% 1 Blink Tloc 4% N/A 80% 2 Call Imp Summ 2% N/A 80% 2 Conjure Flame Conj/Fire 6% 6-21 82% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History Ran out of altars for temple! x3 Welcome, Esekla the Barachi Wanderer. The Orb of Zot is coveted for many reasons. Will you seize it for your own? Press ? for a list of commands and other information. Found 2 scrolls labelled MUJAAS MYLIAQO. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a potion of curing, a +0 scale mail; and the following spells available to memorise: Foxfire, Beastly Appendage, Shock, Blink, Call Imp, Conjure Flame. d - a scroll labelled MUJAAS MYLIAQO d - 2 scrolls labelled MUJAAS MYLIAQO (gained 1) Found a book of Spectacle. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #.#.# 8.#.8 ##.#.## 8.#.8# ##.#.## ##8...8## #8#8#8#...#8#8#8# #...............# +.###...@...###.+ #...............# #8#8#8#...#8#8#8# ####8...8## # ##.#.## 8.#.8 #.#.## 8.#.8 #. .# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Barachi Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 club, a | potion of curing, a +0 scale mail; and the following spells | available to memorise: Foxfire, Beastly Appendage, Shock, | Blink, Call Imp, Conjure Flame. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 5/5 7 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_ceremonial_halls, layout_basic