Dungeon Crawl Stone Soup version 0.29.0-7-g18a832c13a (webtiles) character file. Game seed: 13294616953904800698 0 Esekla the Cudgeller (level 1, 15/15 HPs) Began as a Barachi Wanderer on Aug 30, 2022. Got out of the dungeon alive. The game lasted 00:00:22 (1 turns). Esekla the Cudgeller (Barachi Wanderer) Turns: 1, Time: 00:00:23 Health: 15/15 AC: 4 Str: 13 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 11 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . SeeInvis . a - +2 mace rCold . . . Faith . (no shield) rNeg . . . Spirit . d - +0 leather armour rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . b - +0 pair of gloves Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 mace (weapon) Armour b - a +0 pair of gloves (worn) d - a +0 leather armour (worn) Scrolls c - a scroll of fear Skills: * Level 1.2 Fighting - Level 4.3 Maces & Flails + Level 2.1 Dodging + Level 1.0 Stealth * Level 2.1 Spellcasting You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Necrotise Necr 4% 1d4 36% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 1% 2d6 73% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History Welcome, Esekla the Barachi Wanderer. Are you destined to find the pretty good Orb of Zot, or to die trying? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +2 mace, a +0 pair of gloves, a scroll of fear, a +0 leather armour; and the following spell memorised: Necrotise; and the following spells available to memorise: Vampiric Draining. Unknown command. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! .# .# ## .# ###8+8### ##≈≈~.~≈≈## ##~~~.P.~~~## ##≈~P..8..P~≈## #≈~~.......~≈~# #≈P.8..@..8.P≈# #≈≈~.......~~~# ##≈≈P..8..P≈≈## ##≈~~.P.~~~## ##≈≈~.~≈≈## ###8+8### .# ## . #. There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Barachi Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +2 mace, a +0 | pair of gloves, a scroll of fear, a +0 leather armour; and | the following spell memorised: Necrotise; and the following | spells available to memorise: Vampiric Draining. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_statuegarden, layout_loops_corners, serial_shops, shop