Dungeon Crawl Stone Soup version 0.29.0-11-gd7f09526c8 (webtiles) character file. Game seed: 453593997532843929 0 Esekla the Chiller (level 1, 10/10 HPs) Began as a Vine Stalker Wanderer on Sept 6, 2022. Got out of the dungeon alive. The game lasted 00:00:08 (1 turns). Esekla the Chiller (Vine Stalker Wanderer) Turns: 1, Time: 00:00:08 Health: 10/10 AC: 5 Str: 12 XL: 1 Next: 0% Magic: 4/4 EV: 10 Int: 16 God: Gold: 0 SH: 0 Dex: 11 Spells: 3/4 levels left rFire . . . SeeInvis . a - +0 club rCold . . . Faith . (no shield) rNeg . . . Spirit + c - +0 ring mail rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: fangs 2, magic shield, antimagic bite, no potion heal 2 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour c - a +0 ring mail (worn) Scrolls b - a scroll of fear Skills: + Level 1.0 Fighting + Level 1.5 Armour + Level 2.1 Spellcasting + Level 1.0 Conjurations + Level 3.0 Ice Magic + Level 1.0 Invocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 44% 1d6 13% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 8% 2d4 41% 2 Static Discharge Conj/Air 3% 3-4/arc 50% 2 Hailstorm Conj/Ice 8% 3d4 89% 4 Summon Ice Beast Ice/Summ 6% N/A 94% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History Welcome, Esekla the Vine Stalker Wanderer. The heart of this dungeon contains the terrific artefact, the Orb of Zot. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a scroll of fear, a +0 ring mail; and the following spell memorised: Freeze; and the following spells available to memorise: Searing Ray, Static Discharge, Hailstorm, Summon Ice Beast. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ## #. #. .## ##..# #@.# #### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Vine Stalker Wanderer began the quest for the | Orb. 0 | D:1 | Esekla set off with the following items: a +0 club, a | scroll of fear, a +0 ring mail; and the following spell | memorised: Freeze; and the following spells available to | memorise: Searing Ray, Static Discharge, Hailstorm, Summon | Ice Beast. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_cave_to_civilisation [erik_arrival_cave_to_hall], layout_basic, hellmonk_ecumenical_altar_arch_garden