Dungeon Crawl Stone Soup version 0.29.0-13-gc9e81de378 (webtiles) character file. Game seed: 11569048053794570729 0 Esekla the Chucker (level 1, 9/9 HPs) Began as a Vine Stalker Wanderer on Sept 11, 2022. Got out of the dungeon alive. The game lasted 00:00:03 (1 turns). Esekla the Chucker (Vine Stalker Wanderer) Turns: 1, Time: 00:00:03 Health: 9/9 AC: 4 Str: 13 XL: 1 Next: 0% Magic: 4/4 EV: 10 Int: 10 God: Gold: 0 SH: 0 Dex: 16 Spells: 3/4 levels left rFire . . . SeeInvis . a - +2 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit + e - +0 leather armour rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... c - +0 pair of boots Stlth ++........ (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: fangs 2, magic shield, antimagic bite, no potion heal 2 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 dagger (weapon) Missiles b - a curare-tipped dart (quivered) Armour c - a +0 pair of boots (worn) e - a +0 leather armour (worn) Potions d - a potion of attraction Skills: + Level 4.5 Throwing + Level 1.2 Stealth + Level 2.1 Spellcasting + Level 2.0 Earth Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 10% 2d5 17% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Stone Arrow Conj/Erth 6% 3d7 61% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History Welcome, Esekla the Vine Stalker Wanderer. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found four items. Found two stairs. You begin with the following items: a +2 dagger, a curare-tipped dart, a +0 pair of boots, a potion of attraction, a +0 leather armour; and the following spell memorised: Sandblast; and the following spells available to memorise: Stone Arrow. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ##...>......#. ............. ##............ #....!........ ##............. ............... #..:........ #.@....... #.$##+#### #..# .. #..#. ## #..#.# #?.# # #..# #..# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Vine Stalker Wanderer began the quest for the | Orb. 0 | D:1 | Esekla set off with the following items: a +2 dagger, a | curare-tipped dart, a +0 pair of boots, a potion of | attraction, a +0 leather armour; and the following spell | memorised: Sandblast; and the following spells available to | memorise: Stone Arrow. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_stone_box, layout_rooms