Dungeon Crawl Stone Soup version 0.29.0-13-gc9e81de378 (webtiles) character file. Game seed: 7943388668714329218 0 Esekla the Conjurer (level 1, 9/9 HPs) Began as a Vine Stalker Wanderer on Sept 11, 2022. Got out of the dungeon alive. The game lasted 00:00:34 (1 turns). Esekla the Conjurer (Vine Stalker Wanderer) Turns: 1, Time: 00:00:35 Health: 9/9 AC: 2 Str: 10 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 18 God: Gold: 0 SH: 0 Dex: 11 Spells: 2/2 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit + c - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: fangs 2, magic shield, antimagic bite, no potion heal 2 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour c - a +0 robe (worn) Potions b - a potion of haste Miscellaneous d - a piece from Xom's chessboard (15/15) (quivered) Skills: + Level 1.2 Stealth + Level 1.1 Spellcasting + Level 3.0 Conjurations + Level 2.0 Ice Magic + Level 2.6 Evocations You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 44% 1d5 6% 1 Freeze Ice 32% 1d5 9% 1 Shock Conj/Air 24% 1d4 11% 1 Static Discharge Conj/Air 6% 3-4/arc 16% 2 Frozen Ramparts Ice 16% 1d3 26% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History Welcome, Esekla the Vine Stalker Wanderer. If you return without finding the Orb of Zot, so far below, it's all over! Press ? for a list of commands and other information. Found 4 stones. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a potion of haste, a +0 robe, a piece from Xom's chessboard (15/15); and the following spells available to memorise: Magic Dart, Freeze, Shock, Static Discharge, Frozen Ramparts. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ## . ###. #... #..# # ..# ### #...###.#...# #....@.(..# #...#.###...# ### #.. # #..# ...# .### . ## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Vine Stalker Wanderer began the quest for the | Orb. 0 | D:1 | Esekla set off with the following items: a +0 dagger, a | potion of haste, a +0 robe, a piece from Xom's chessboard | (15/15); and the following spells available to memorise: | Magic Dart, Freeze, Shock, Static Discharge, Frozen | Ramparts. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 3/3 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_radial01, layout_basic, minmay_misc_feat_tiny, amcnicky_mini_rare_corridor_liquid, hex_medium