Dungeon Crawl Stone Soup version 0.29.0-13-gc9e81de378 (webtiles) character file. Game seed: 5530373338272606895 0 Esekla the Grave Robber (level 1, 9/9 HPs) Began as a Vine Stalker Wanderer on Sept 11, 2022. Got out of the dungeon alive. The game lasted 00:00:04 (1 turns). Esekla the Grave Robber (Vine Stalker Wanderer) Turns: 1, Time: 00:00:05 Health: 9/9 AC: 3 Str: 14 XL: 1 Next: 0% Magic: 4/4 EV: 10 Int: 11 God: Gold: 0 SH: 4 Dex: 14 Spells: 3/4 levels left rFire . . . SeeInvis . a - +0 club rCold . . . Faith . b - +0 buckler rNeg . . . Spirit + d - +0 leather armour rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: fangs 2, magic shield, antimagic bite, no potion heal 2 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour b - a +0 buckler (worn) d - a +0 leather armour (worn) Scrolls c - a scroll of fog Potions e - a potion of curing Skills: + Level 1.7 Shields + Level 2.1 Spellcasting + Level 5.0 Necromancy + Level 1.0 Invocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Necrotise Necr 48% 1d6 6% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Animate Dead Necr 12% N/A 52% 4 Anguish Hex/Necr 3% N/A 86% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History Welcome, Esekla the Vine Stalker Wanderer. The heart of this dungeon contains the fabulous artefact, the Orb of Zot. Press ? for a list of commands and other information. Found 7 stones. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a +0 buckler, a scroll of fog, a +0 leather armour, a potion of curing; and the following spell memorised: Necrotise; and the following spells available to memorise: Animate Dead, Anguish. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ####+# #.8#.#### #........ #...8..8. #@....... #...8..8. #.......( #.8#.#### ###### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Vine Stalker Wanderer began the quest for the | Orb. 0 | D:1 | Esekla set off with the following items: a +0 club, a +0 | buckler, a scroll of fog, a +0 leather armour, a potion of | curing; and the following spell memorised: Necrotise; and | the following spells available to memorise: Animate Dead, | Anguish. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_quiet, layout_basic, grunt_decor_fettered, dk_noncrumbling_2