Dungeon Crawl Stone Soup version 0.29.0-13-gc9e81de378 (webtiles) character file. Game seed: 13997502929996841827 0 Esekla the Charlatan (level 1, 9/9 HPs) Began as a Vine Stalker Wanderer on Sept 11, 2022. Got out of the dungeon alive. The game lasted 00:00:07 (1 turns). Esekla the Charlatan (Vine Stalker Wanderer) Turns: 1, Time: 00:00:08 Health: 9/9 AC: 3 Str: 12 XL: 1 Next: 0% Magic: 3/3 EV: 12 Int: 12 God: Gold: 0 SH: 0 Dex: 15 Spells: 1/2 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit + d - +0 robe rPois . Reflect . (no helmet) rElec . Harm . b - +0 cloak rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: fangs 2, magic shield, antimagic bite, no potion heal 2 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 cloak (worn) d - a +0 robe (worn) Wands e - a wand of quicksilver (2) Potions c - a potion of berserk rage Skills: + Level 1.0 Armour + Level 2.4 Dodging + Level 1.1 Spellcasting + Level 2.0 Translocations + Level 2.6 Evocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Apportation Tloc 10% N/A 13% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Teleport Other Tloc 5% N/A 36% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History Welcome, Esekla the Vine Stalker Wanderer. If you return without finding the Orb of Zot, so far below, it's all over! Press ? for a list of commands and other information. Found a war axe and a club. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a +0 cloak, a potion of berserk rage, a +0 robe, a wand of quicksilver (2); and the following spell memorised: Apportation; and the following spells available to memorise: Teleport Other. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #≈......≈# #≈.....§§# #≈.....§§# #≈..88.)≈# #≈......≈# #≈......≈# #≈......≈# #8..@)..8# ########## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Vine Stalker Wanderer began the quest for the | Orb. 0 | D:1 | Esekla set off with the following items: a +0 dagger, a +0 | cloak, a potion of berserk rage, a +0 robe, a wand of | quicksilver (2); and the following spell memorised: | Apportation; and the following spells available to | memorise: Teleport Other. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 3/3 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_noodles, layout_rooms, serial_shops, nicolae_shop_trees, nicolae_ecumenical_snake_handling, amcnicky_mini_pool_small