Dungeon Crawl Stone Soup version 0.30.0 (webtiles) character file. Game seed: 6600457951355888082 0 Esekla the Caller (level 1, 16/16 HPs) Began as a Draconian Wanderer on May 6, 2023. Got out of the dungeon alive. The game lasted 00:00:06 (1 turns). Esekla the Caller (Draconian Wanderer) Turns: 1, Time: 00:00:07 Health: 16/16 AC: 4 Str: 12 XL: 1 Next: 0% Magic: 3/3 EV: 10 Int: 13 God: Gold: 0 SH: 3 Dex: 11 Spells: 3/4 levels left rFire . . . a - +0 spear rCold . . . b - +0 buckler rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: AC +4, unfitting armour, cold-blooded a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 spear (weapon) Armour b - a +0 buckler (worn) Potions c - a potion of haste Skills: + Level 1.1 Fighting + Level 3.0 Polearms + Level 1.0 Shields + Level 2.0 Spellcasting + Level 3.0 Summonings You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 36% N/A 11% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 18% N/A 16% 2 Summon Lightning Spire Summ/Air 5% N/A 88% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Welcome, Esekla the Draconian Wanderer. Are you destined to find the awesome Orb of Zot, or to die trying? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 spear, a +0 buckler, a potion of haste; and the following spell memorised: Summon Small Mammal; and the following spells available to memorise: Call Imp, Summon Lightning Spire. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ♣♣♣♣♣♣♣♣♣ .......@♣ ♣♣♣♣♣...♣ ♣P....♣ ♣.....♣.♣ ...⌠.♣♣.♣ ♣.... ♣.♣ ♣♣.. ♣.♣ ♣♣. ♣.♣ There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Draconian Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 spear, a +0 | buckler, a potion of haste; and the following spell | memorised: Summon Small Mammal; and the following spells | available to memorise: Call Imp, Summon Lightning Spire. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_fountain, layout_basic, serial_shops, shop, minivault_23