Dungeon Crawl Stone Soup version 0.30.0 (webtiles) character file. Game seed: 11666119036012097525 0 Esekla the Gusty (level 1, 14/14 HPs) Began as a Draconian Wanderer on May 6, 2023. Got out of the dungeon alive. The game lasted 00:00:09 (7 turns). Esekla the Gusty (Draconian Wanderer) Turns: 7, Time: 00:00:09 Health: 14/14 AC: 4 Str: 11 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 16 God: Gold: 0 SH: 0 Dex: 9 Spells: 1/2 levels left rFire . . . a - +0 spear rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . b - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: AC +4, unfitting armour, cold-blooded a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 spear (weapon) Armour b - a +0 hat (worn) Potions c - a potion of heal wounds Skills: + Level 3.0 Polearms + Level 1.0 Dodging + Level 1.0 Stealth + Level 1.0 Spellcasting + Level 4.0 Air Magic You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 28% 1d4 10% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 14% 2-3/arc 16% 2 Vhi's Electric Charge Tloc/Air 14% N/A 30% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Welcome, Esekla the Draconian Wanderer. Will you be the one to retrieve the terrific Orb of Zot from the depths? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 spear, a +0 hat, a potion of heal wounds; and the following spell memorised: Shock; and the following spells available to memorise: Static Discharge, Vhi's Electric Charge. You open the large door. There is a large open door here. You aren't carrying any scrolls. Unknown command. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ##+## ####...##### #~~~≈§≈≈~~~# ###~8~~≈≈~~8~# ##..~~8~~~~8~~### ....§~~####~§§... #..≈§~'.@#~≈≈# #..≈≈~'..#§§≈# ....≈~~####~~≈# .#..~~8~~~~8~~# #.#~8~~≈≈~~8~# # #~~~≈≈≈≈~~~# ..........### .#####.#.## .. .# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Draconian Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 spear, a +0 | hat, a potion of heal wounds; and the following spell | memorised: Shock; and the following spells available to | memorise: Static Discharge, Vhi's Electric Charge. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 2/2 7 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_boilingwater, layout_loops_corners