Dungeon Crawl Stone Soup version 0.30.0 (webtiles) character file. Game seed: 9116492299276213287 0 Esekla the Grave Robber (level 1, 16/16 HPs) Began as a Draconian Wanderer on May 6, 2023. Got out of the dungeon alive. The game lasted 00:00:25 (14 turns). Esekla the Grave Robber (Draconian Wanderer) Turns: 14, Time: 00:00:25 Health: 16/16 AC: 5 Str: 13 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 13 God: Gold: 0 SH: 0 Dex: 10 Spells: 1/2 levels left rFire . . . a - +0 club rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . c - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: AC +4, unfitting armour, cold-blooded a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour c - a +0 cloak (worn) Scrolls b - a scroll of fog Potions d - a potion of brilliance {unknown} Skills: + Level 1.1 Fighting + Level 1.0 Stealth + Level 1.0 Spellcasting + Level 3.0 Conjurations + Level 4.0 Necromancy You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kiss of Death Conj/Necr 36% 2d8 7% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 16% 2d5 12% 2 Static Discharge Conj/Air 8% 2-3/arc 22% 2 Dispel Undead Necr 11% 3d9 47% 4 Anguish Hex/Necr 2% N/A 77% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Welcome, Esekla the Draconian Wanderer. The Orb of Zot is coveted for many reasons. Will you seize it for your own? Press ? for a list of commands and other information. Found a scroll labelled WAOFIBYDGHE, a sapphire potion and a war axe. Found an escape hatch in the floor. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a scroll of fog, a +0 cloak; and the following spell memorised: Kiss of Death; and the following spells available to memorise: Searing Ray, Static Discharge, Dispel Undead, Anguish. Press: ? - help, v - describe, . - travel, g - get item Item here: a scroll labelled WAOFIBYDGHE. An escape hatch in the floor. d - a sapphire potion Found a scroll of fog. There is a staircase leading out of the dungeon here. Okay, then. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ###### ####....# #.)...#.### ####.8.......## #§§≈.......#..# #≈§≈≈§......#.# #>§≈≈§@8..8...# #≈≈≈≈.......... #§≈§.......#### ####.8....## ######.....###.. #.......#......# #.#.............. ##............. ##............ There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Draconian Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 club, a | scroll of fog, a +0 cloak; and the following spell | memorised: Kiss of Death; and the following spells | available to memorise: Searing Ray, Static Discharge, | Dispel Undead, Anguish. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 2/2 14 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: grunt_arrival_lava_bath, layout_rooms, hellmonk_ecumenical_altar_zigzags, nrook_loot_triangle, dk_noncrumbling_3