Dungeon Crawl Stone Soup version 0.30.0 (webtiles) character file. Game seed: 10393703243005954147 0 Esekla the Ducker (level 1, 16/16 HPs) Began as a Draconian Wanderer on May 6, 2023. Got out of the dungeon alive. The game lasted 00:00:05 (1 turns). Esekla the Ducker (Draconian Wanderer) Turns: 1, Time: 00:00:05 Health: 16/16 AC: 5 Str: 11 XL: 1 Next: 0% Magic: 3/3 EV: 12 Int: 12 God: Gold: 0 SH: 6 Dex: 13 Spells: 3/4 levels left rFire . . . a - +0 dagger rCold . . . d - +2 buckler rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . b - +0 pair of boots Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: AC +4, unfitting armour, cold-blooded a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 pair of boots (worn) d - a +2 buckler (worn) Scrolls c - a scroll of fog Skills: + Level 1.1 Fighting + Level 2.6 Dodging + Level 2.0 Shields + Level 2.0 Spellcasting + Level 2.0 Fire Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 12% 2x1d4 26% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Volatile Blastmotes Fire/Tloc 6% 2d10 58% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Welcome, Esekla the Draconian Wanderer. Will you be the one to retrieve the fabled Orb of Zot from the depths? Press ? for a list of commands and other information. Found 11 gold pieces. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a +0 pair of boots, a scroll of fog, a +2 buckler; and the following spell memorised: Foxfire; and the following spells available to memorise: Volatile Blastmotes. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! .....###.## ..........## ##$........# #..≈≈≈≈≈≈≈.# ...≈.....≈.#### #.≈........... #.≈..≈≈≈≈≈≈≈.. #.≈..≈@....≈.. #.≈.....≈..≈.# #.≈≈≈≈≈≈≈..≈.. #..........≈.. ####.≈.....≈.. #.≈≈≈≈≈≈≈.. ........... #........... There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Draconian Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 dagger, a +0 | pair of boots, a scroll of fog, a +2 buckler; and the | following spell memorised: Foxfire; and the following | spells available to memorise: Volatile Blastmotes. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: ebering_hopf_link, layout_basic, minmay_curled_crystal