Dungeon Crawl Stone Soup version 0.30.0 (webtiles) character file. Game seed: 5630060561679123239 0 Esekla the Vexing (level 1, 14/14 HPs) Began as a Draconian Wanderer on May 6, 2023. Got out of the dungeon alive. The game lasted 00:00:06 (4 turns). Esekla the Vexing (Draconian Wanderer) Turns: 4, Time: 00:00:07 Health: 14/14 AC: 5 Str: 12 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 12 God: Gold: 0 SH: 0 Dex: 12 Spells: 4/4 levels left rFire . . . a - +0 club rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . c - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: AC +4, unfitting armour, cold-blooded a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour c - a +0 pair of boots (worn) Scrolls b - a scroll of teleportation Skills: + Level 1.7 Stealth + Level 2.0 Spellcasting + Level 2.6 Hexes + Level 2.0 Summonings + Level 1.0 Evocations You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 28% N/A 9% 1 Summon Small Mammal Summ 24% N/A 12% 1 Tukima's Dance Hex 7% N/A 26% 3 Summon Guardian Golem Hex/Summ 6% N/A 30% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Welcome, Esekla the Draconian Wanderer. Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god... Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a scroll of teleportation, a +0 pair of boots; and the following spells available to memorise: Slow, Summon Small Mammal, Tukima's Dance, Summon Guardian Golem. You open the large door. There is a large open door here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ... .. ~~ ~~ ######++###### #............# #≈≈≈≈≈..≈≈≈≈≈# #≈≈≈≈≈..≈≈≈≈≈# #............# ######''###### #......@.....# ############## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Draconian Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 club, a | scroll of teleportation, a +0 pair of boots; and the | following spells available to memorise: Slow, Summon Small | Mammal, Tukima's Dance, Summon Guardian Golem. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 4 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_isolated_outpost, layout_loops_corners