Dungeon Crawl Stone Soup version 0.30.0 (webtiles) character file. Game seed: 9750173591790934878 0 Esekla the Vexing (level 1, 17/17 HPs) Began as a Draconian Wanderer on May 6, 2023. Got out of the dungeon alive. The game lasted 00:00:03 (1 turns). Esekla the Vexing (Draconian Wanderer) Turns: 1, Time: 00:00:04 Health: 17/17 AC: 4 Str: 12 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 12 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . a - +1 quarterstaff rCold . . . (shield currently unavailable) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: AC +4, unfitting armour, cold-blooded a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +1 quarterstaff (weapon) Potions b - a potion of curing Skills: + Level 2.1 Fighting + Level 2.0 Staves + Level 1.0 Throwing + Level 2.0 Spellcasting + Level 2.6 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 28% N/A 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 7% N/A 26% 3 Fulminant Prism Conj/Hex 2% 3d5 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Welcome, Esekla the Draconian Wanderer. If you return without finding the Orb of Zot, so far below, it's all over! Press ? for a list of commands and other information. Found 4 stones. Found an escape hatch in the floor. Found a staircase leading out of the dungeon. You begin with the following items: a +1 quarterstaff, a potion of curing; and the following spell memorised: Slow; and the following spells available to memorise: Confusing Touch, Fulminant Prism. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! (# .# .# ##. #.. #.# #.# #@# #># #.# ##. . .# .# ## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Draconian Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +1 quarterstaff, | a potion of curing; and the following spell memorised: | Slow; and the following spells available to memorise: | Confusing Touch, Fulminant Prism. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 3/3 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_i, layout_loops_ring, serial_shops, nicolae_shop_just_a_little_nook