Dungeon Crawl Stone Soup version 0.30.0 (webtiles) character file. Game seed: 11769259127212851778 0 Esekla the Charlatan (level 1, 14/14 HPs) Began as a Draconian Wanderer on May 6, 2023. Got out of the dungeon alive. The game lasted 00:00:05 (1 turns). Esekla the Charlatan (Draconian Wanderer) Turns: 1, Time: 00:00:06 Health: 14/14 AC: 4 Str: 14 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 13 God: Gold: 0 SH: 0 Dex: 9 Spells: 1/2 levels left rFire . . . a - +0 hand axe rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: AC +4, unfitting armour, cold-blooded a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 hand axe (weapon) Wands b - a wand of flame (3) Potions c - a potion of curing Skills: + Level 3.0 Axes + Level 1.0 Spellcasting + Level 3.0 Ice Magic + Level 3.0 Evocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 32% 1d5 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 8% N/A 22% 2 Summon Ice Beast Ice/Summ 4% N/A 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Welcome, Esekla the Draconian Wanderer. The wondrous Orb of Zot lies far below, as if waiting for you to find it. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 hand axe, a wand of flame (3), a potion of curing; and the following spell memorised: Freeze; and the following spells available to memorise: Ensorcelled Hibernation, Summon Ice Beast. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ##+## ##...## #..@..# ##...## ##+## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Draconian Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 hand axe, a | wand of flame (3), a potion of curing; and the following | spell memorised: Freeze; and the following spells available | to memorise: Ensorcelled Hibernation, Summon Ice Beast. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_shelter, layout_loops_cross, dilly_ecumenical_altar_fadedgnrine, corexii_corridor_pit