Dungeon Crawl Stone Soup version 0.30.0 (webtiles) character file. Game seed: 4804058387823141794 0 Esekla the Caller (level 1, 14/14 HPs) Began as a Draconian Wanderer on May 6, 2023. Got out of the dungeon alive. The game lasted 00:00:03 (1 turns). Esekla the Caller (Draconian Wanderer) Turns: 1, Time: 00:00:04 Health: 14/14 AC: 4 Str: 14 XL: 1 Next: 0% Magic: 2/2 EV: 10 Int: 13 God: Gold: 0 SH: 3 Dex: 9 Spells: 2/2 levels left rFire . . . a - +0 club rCold . . . c - +0 buckler rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: AC +4, unfitting armour, cold-blooded a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour c - a +0 buckler (worn) Potions b - a potion of attraction Skills: + Level 1.0 Stealth + Level 2.0 Shields + Level 1.0 Spellcasting + Level 3.0 Summonings + Level 2.0 Earth Magic + Level 1.0 Evocations You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 32% N/A 11% 1 Sandblast Erth 10% 2d5 17% 1 Passwall Tmut/Erth 2% N/A 36% 2 Summon Guardian Golem Hex/Summ 4% N/A 52% 3 Petrify Tmut/Erth 3% N/A 94% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Welcome, Esekla the Draconian Wanderer. You feel drawn to the Orb of Zot, downwards into the unfathomable depths... Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a potion of attraction, a +0 buckler; and the following spells available to memorise: Summon Small Mammal, Sandblast, Passwall, Summon Guardian Golem, Petrify. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ## #.. ..♣♣♣♣♣♣♣♣♣ ♣..PP..PP♣ ♣...P..PP♣ ♣P...PP..♣ ♣PP.@.P..♣ ♣..P...PP♣ ♣..PP...P♣ ♣PP..P...♣ ♣PP..PP..♣ ♣♣♣♣♣♣♣♣♣.. ..# ## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Draconian Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 club, a | potion of attraction, a +0 buckler; and the following | spells available to memorise: Summon Small Mammal, | Sandblast, Passwall, Summon Guardian Golem, Petrify. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_checkerplants, layout_basic