Dungeon Crawl Stone Soup version 0.30.0 (webtiles) character file. Game seed: 5529685572350611753 0 Esekla the Conjurer (level 1, 13/13 HPs) Began as a Formicid Wanderer on May 7, 2023. Got out of the dungeon alive. The game lasted 00:00:04 (1 turns). Esekla the Conjurer (Formicid Wanderer) Turns: 1, Time: 00:00:04 Health: 13/13 AC: 2 Str: 13 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 14 God: Gold: 0 SH: 0 Dex: 13 Spells: 4/4 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . d - +0 robe rPois . (helmet unavailable) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles b - 9 boomerangs (quivered) Armour d - a +0 robe (worn) Potions c - a potion of curing Skills: + Level 1.0 Throwing + Level 2.1 Spellcasting + Level 4.5 Conjurations + Level 1.2 Hexes + Level 1.1 Invocations You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 28% 2x1d5 10% 1 Shock Conj/Air 28% 1d4 10% 1 Slow Hex 16% N/A 14% 1 Stone Arrow Conj/Erth 14% 3d7 28% 3 Confusing Touch Hex 4% N/A 38% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Welcome, Esekla the Formicid Wanderer. A smirking vizier told you that the Orb of Zot is just within this dungeon. Press ? for a list of commands and other information. Found a viscous green potion and 5 stones. Found an escape hatch in the floor. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, 9 boomerangs, a potion of curing, a +0 robe; and the following spells available to memorise: Foxfire, Shock, Slow, Stone Arrow, Confusing Touch. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ##+## #..># #.@.# #...# #...# #...# ..... ..!.... ..(.... ......... There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Formicid Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 dagger, 9 | boomerangs, a potion of curing, a +0 robe; and the | following spells available to memorise: Foxfire, Shock, | Slow, Stone Arrow, Confusing Touch. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_connections, layout_rooms, serial_shops, shop, nicolae_kite_square_tiling_tiny