Dungeon Crawl Stone Soup version 0.30.0 (webtiles) character file. Game seed: 11938095270342271397 39 Esekla the Shield-Bearer (level 3, 0/26 HPs) Began as a Formicid Wanderer on May 7, 2023. Succumbed to an adder's poison ... on level 3 of the Dungeon. The game lasted 00:08:34 (1516 turns). Esekla the Shield-Bearer (Formicid Wanderer) Turns: 1516, Time: 00:08:35 Health: 0/26 AC: 3 Str: 14 XL: 3 Next: 70% Magic: 4/4 EV: 11 Int: 16 God: Gold: 93 SH: 4 Dex: 12 Spells: 1/4 levels left rFire . . . a - +0 short sword rCold . . . d - +0 buckler rNeg . . . c - +0 robe rPois . (helmet unavailable) rElec . (no cloak) rCorr . (no gloves) SInv + h - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.09/turn %: no passive effects @: lethally poisoned (0 -> -3), flying A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 93 gold pieces. Inventory: Hand Weapons a - a +0 short sword (weapon) j - a +0 dagger Missiles i - 2 curare-tipped darts l - 2 poisoned darts (quivered) Armour c - a +0 robe (worn) d - a +0 buckler (worn) h - a +0 pair of boots (worn) Scrolls e - a scroll of identify {unknown} k - a scroll of teleportation {unknown} Potions b - 2 potions of brilliance Skills: * Level 1.2 Fighting + Level 0.2 Short Blades + Level 1.0 Dodging + Level 1.2 Stealth + Level 3.3 Shields * Level 1.2 Spellcasting * Level 2.2 Conjurations + Level 2.5 Transmutations * Level 0.9 Fire Magic * Level 0.3 Air Magic * Level 0.4 Poison Magic You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 24% 2x1d5 16% 1 b - Wereblood Tmut 9% N/A 16% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Passwall Tmut/Erth 3% N/A 26% 2 Mephitic Cloud Conj/Pois/Air 4% N/A 52% 3 Sticky Flame Conj/Fire 6% 2d3 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History You are no longer poisoned. The adder barely misses you. The adder bites you. You barely miss the adder. The adder is heavily wounded. The adder barely misses you. You barely miss the adder. The adder is heavily wounded. You block the adder's attack. You closely miss the adder. The adder is heavily wounded. The adder bites you. The adder closely misses you. You closely miss the adder. The adder is heavily wounded. The adder bites you. * * * LOW HITPOINT WARNING * * * You hit the adder. The adder is severely wounded. The adder bites you. * * * LOW HITPOINT WARNING * * * Okay, then. Unknown command. You hit the adder. The adder is almost dead. The adder bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The adder poisons you! The adder barely misses you. It was a potion of haste. Your stasis prevents you from being hasted. * * * LOW HITPOINT WARNING * * * You feel sick. The adder barely misses you. It was a potion of flight. You feel very buoyant. You fly up into the air. You hear the slow rusting of a very distant drain. * * * LOW HITPOINT WARNING * * * You feel sick. The adder closely misses you. You closely miss the adder. The adder is almost dead. You die... ### ..# #.#### ### # #.#.. ..##### #.######.#.# #..... )......#.#.#####..# #..............# ## #.....#.#####..###.# ....#.....#....S@......# #........######.....### ##.###.### .......# #.# #.# #.......# { #.# #.# #.......# #.###'## ##.....## .##.##...## ##...## ....#.....## .... .###.......## You could see an adder. Vanquished Creatures A dart slug (D:1) 2 ball pythons (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) 5 goblins (D:1) A hobgoblin (D:1) 4 jackals (D:1) 3 kobolds (D:1) A quokka (D:1) 4 bats 5 frilled lizards 5 rats 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Formicid Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 club, a | potion of brilliance, a +0 robe, a +0 buckler; and the | following spell memorised: Foxfire; and the following | spells available to memorise: Wereblood, Passwall, Mephitic | Cloud, Sticky Flame. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 217 | D:2 | Reached skill level 3 in Shields 356 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 359 | D:1 | Learned a level 2 spell: Wereblood 756 | D:1 | Reached XP level 3. HP: 26/26 MP: 4/4 1465 | D:2 | You fall into a shaft and drop 1 floor! 1515 | D:3 | HP: 1/26 [poisoned by an adder] 1516 | D:3 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_tree_alley, layout_rooms D:2: layout_loops_ring D:3: layout_loops_corners, gup_sewer_entry_bubbles, serial_shops, shop Skill XL: | 1 | ---------------+----+----- Shields | 3 | 3.3 Conjurations | 2 | 2.2 Fighting | | 1.2 Short Blades | | 0.2 Dodging | | 1.0 Stealth | | 1.2 Spellcasting | | 1.2 Transmutations | | 2.5 Fire Magic | | 0.9 Air Magic | | 0.3 Poison Magic | | 0.4 Action || total ---------------------------++------- Melee: Short sword || 167 Mace || 5 Cast: Wereblood || 3 Use: Potion || 2 Stab: Sleeping || 1 Armour: Robe || 33 Dodge: Dodged || 57 Block: Buckler || 25