Dungeon Crawl Stone Soup version 0.30.0 (webtiles) character file. Game seed: 10919350036172195902 0 Esekla the Vexing (level 1, 13/13 HPs) Began as a Formicid Wanderer on May 7, 2023. Got out of the dungeon alive. The game lasted 00:00:04 (1 turns). Esekla the Vexing (Formicid Wanderer) Turns: 1, Time: 00:00:05 Health: 13/13 AC: 3 Str: 14 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 16 God: Gold: 0 SH: 0 Dex: 10 Spells: 4/4 levels left rFire . . . a - +0 club rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (helmet unavailable) rElec . (no cloak) rCorr . (no gloves) SInv + d - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour c - a +0 robe (worn) d - a +0 pair of boots (worn) Potions b - a potion of curing Skills: + Level 2.4 Stealth + Level 2.1 Spellcasting + Level 3.6 Hexes + Level 3.2 Transmutations You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 52% N/A 4% 1 Sting Tmut/Pois 28% 1d4 11% 1 Portal Projectile Hex/Tloc 14% N/A 28% 3 Spider Form Tmut/Pois 7% N/A 30% 3 Fulminant Prism Conj/Hex 3% 3d5 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Welcome, Esekla the Formicid Wanderer. Everyone else who sought the Orb of Zot has failed. Will you be different? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a potion of curing, a +0 robe, a +0 pair of boots; and the following spells available to memorise: Slow, Sting, Portal Projectile, Spider Form, Fulminant Prism. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #+### #...# #.@.# ##### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Formicid Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 club, a | potion of curing, a +0 robe, a +0 pair of boots; and the | following spells available to memorise: Slow, Sting, Portal | Projectile, Spider Form, Fulminant Prism. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_short_road, layout_basic, shapermc_ecumenical_altar_rom_forum, minmay_pentomino_o4