Dungeon Crawl Stone Soup version 0.30.0 (webtiles) character file. Game seed: 7716744310330130807 0 Esekla the Conjurer (level 1, 16/16 HPs) Began as a Formicid Wanderer on May 7, 2023. Got out of the dungeon alive. The game lasted 00:00:03 (1 turns). Esekla the Conjurer (Formicid Wanderer) Turns: 1, Time: 00:00:04 Health: 16/16 AC: 3 Str: 17 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 13 God: Gold: 0 SH: 0 Dex: 10 Spells: 4/4 levels left rFire . . . a - +0 club rCold . . . (no shield) rNeg . . . c - +0 leather armour rPois . (helmet unavailable) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour c - a +0 leather armour (worn) Scrolls b - a scroll of fog d - a scroll of silence Skills: + Level 2.1 Fighting + Level 1.0 Dodging + Level 2.1 Spellcasting + Level 3.6 Conjurations + Level 1.2 Hexes You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 40% 1d5 7% 1 Slow Hex 16% N/A 19% 1 Hailstorm Conj/Ice 6% 3d4 41% 3 Stone Arrow Conj/Erth 12% 3d7 41% 3 Confusing Touch Hex 4% N/A 50% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Welcome, Esekla the Formicid Wanderer. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found 16 gold pieces. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a scroll of fog, a +0 leather armour, a scroll of silence; and the following spells available to memorise: Magic Dart, Slow, Hailstorm, Stone Arrow, Confusing Touch. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ... .. .. ... . .. . . .. . .. .. . . .. .. ... .#.#.#. ... .. .#.#. $. . #.#...#.# . ....#.....#.... #...@...# ....#.....#.... . #.#...#.# . .. .#.#. .. ... .#.#.#. ... $. .. . . .. .. . .. . . .. . ... .. .. ... There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Formicid Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 club, a | scroll of fog, a +0 leather armour, a scroll of silence; | and the following spells available to memorise: Magic Dart, | Slow, Hailstorm, Stone Arrow, Confusing Touch. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_radiant_lines, layout_basic