Dungeon Crawl Stone Soup version 0.30.0 (webtiles) character file. Game seed: 2874350132935986470 0 Esekla the Changer (level 1, 16/16 HPs) Began as a Formicid Wanderer on May 7, 2023. Got out of the dungeon alive. The game lasted 00:00:05 (4 turns). Esekla the Changer (Formicid Wanderer) Turns: 4, Time: 00:00:06 Health: 16/16 AC: 3 Str: 17 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 8 God: Gold: 0 SH: 0 Dex: 15 Spells: 1/2 levels left rFire . . . a - +1 spear rCold . . . (no shield) rNeg . . . c - +0 leather armour rPois . (helmet unavailable) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +1 spear (weapon) Armour c - a +0 leather armour (worn) Potions b - a potion of attraction Skills: + Level 2.1 Fighting + Level 1.0 Polearms + Level 1.1 Armour + Level 1.1 Spellcasting + Level 4.3 Transmutations + Level 1.1 Evocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Tmut/Pois 12% 1d3 19% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ice Form Ice/Tmut 3% N/A 88% 4 Petrify Tmut/Erth 3% N/A 88% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Welcome, Esekla the Formicid Wanderer. Everyone else who sought the Orb of Zot has failed. Will you be different? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +1 spear, a potion of attraction, a +0 leather armour; and the following spell memorised: Sting; and the following spells available to memorise: Ice Form, Petrify. You open the door. There is an open door here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #. #. #. ####. #....##### #........# #..⌠...⌠.# #...#'#..# #...#@#..# #...###..# #....⌠...⌠.# #.##.......# # ###.....# #..#### #.## #. There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Formicid Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +1 spear, a | potion of attraction, a +0 leather armour; and the | following spell memorised: Sting; and the following spells | available to memorise: Ice Form, Petrify. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 2/2 4 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_simple_fountains, layout_rooms, ebering_ecumenical_altar_abandoned