Dungeon Crawl Stone Soup version 0.30.0 (webtiles) character file. Game seed: 1044198338202125382 0 Esekla the Shield-Bearer (level 1, 13/13 HPs) Began as a Formicid Wanderer on May 7, 2023. Got out of the dungeon alive. The game lasted 00:00:04 (1 turns). Esekla the Shield-Bearer (Formicid Wanderer) Turns: 1, Time: 00:00:04 Health: 13/13 AC: 3 Str: 15 XL: 1 Next: 0% Magic: 2/2 EV: 10 Int: 10 God: Gold: 0 SH: 5 Dex: 15 Spells: 1/2 levels left rFire . . . a - +2 quarterstaff rCold . . . b - +0 buckler rNeg . . . d - +0 leather armour rPois . (helmet unavailable) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 quarterstaff (weapon) Armour b - a +0 buckler (worn) d - a +0 leather armour (worn) Potions c - a potion of attraction Skills: + Level 2.0 Staves + Level 1.0 Throwing + Level 4.0 Shields + Level 1.1 Spellcasting + Level 2.6 Translocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Apportation Tloc 10% N/A 19% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Teleport Other Tloc 5% N/A 50% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Welcome, Esekla the Formicid Wanderer. Everyone else who sought the Orb of Zot has failed. Will you be different? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +2 quarterstaff, a +0 buckler, a potion of attraction, a +0 leather armour; and the following spell memorised: Apportation; and the following spells available to memorise: Teleport Other. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ## #8♣♣ +.@♣ #8♣♣ ## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Formicid Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +2 quarterstaff, | a +0 buckler, a potion of attraction, a +0 leather armour; | and the following spell memorised: Apportation; and the | following spells available to memorise: Teleport Other. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_b, layout_loops_ring