Dungeon Crawl Stone Soup version 0.30.0 (webtiles) character file. Game seed: 1579280358941349167 0 Esekla the Conjurer (level 1, 13/13 HPs) Began as a Formicid Wanderer on May 7, 2023. Got out of the dungeon alive. The game lasted 00:00:03 (1 turns). Esekla the Conjurer (Formicid Wanderer) Turns: 1, Time: 00:00:04 Health: 13/13 AC: 4 Str: 16 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 12 God: Gold: 0 SH: 0 Dex: 12 Spells: 2/2 levels left rFire . . . a - +0 falchion rCold . . . (no shield) rNeg . . . d - +0 leather armour rPois . (helmet unavailable) rElec . (no cloak) rCorr . b - +0 pair of gloves SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 falchion (weapon) Armour b - a +0 pair of gloves (worn) d - a +0 leather armour (worn) Scrolls c - a scroll of vulnerability Skills: + Level 2.0 Long Blades + Level 2.4 Stealth + Level 1.1 Spellcasting + Level 4.5 Conjurations You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 24% 2x1d5 14% 1 Kiss of Death Conj/Necr 24% 2d7 14% 1 Shock Conj/Air 24% 1d4 14% 1 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Welcome, Esekla the Formicid Wanderer. If you return without finding the Orb of Zot, so far below, it's all over! Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 falchion, a +0 pair of gloves, a scroll of vulnerability, a +0 leather armour; and the following spells available to memorise: Foxfire, Kiss of Death, Shock. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ##+## ###...### ##.......## #.........# +....@....+ #.........# ##.......## ###...### ##+## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Formicid Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 falchion, a | +0 pair of gloves, a scroll of vulnerability, a +0 leather | armour; and the following spells available to memorise: | Foxfire, Kiss of Death, Shock. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_three_smaller_balls, layout_loops_ring, serial_shops, shop