Dungeon Crawl Stone Soup version 0.30.0-5-g1a98f26d00 (webtiles) character file. Game seed: 2569379075554756402 0 Esekla the Chiller (level 1, 13/13 HPs) Began as a Barachi Wanderer on May 8, 2023. Got out of the dungeon alive. The game lasted 00:00:03 (1 turns). Esekla the Chiller (Barachi Wanderer) Turns: 1, Time: 00:00:03 Health: 13/13 AC: 3 Str: 14 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 12 God: Gold: 0 SH: 0 Dex: 10 Spells: 1/2 levels left rFire . . . a - +0 club rCold . . . (no shield) rNeg . . . d - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour d - a +0 leather armour (worn) Scrolls e - a scroll of fog Potions c - a potion of attraction Miscellaneous b - a piece from Xom's chessboard (15/15) Skills: + Level 1.1 Dodging + Level 1.0 Stealth + Level 1.1 Spellcasting + Level 6.0 Ice Magic + Level 2.1 Evocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 60% 1d7 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 14% N/A 17% 2 Ice Form Ice/Tmut 7% N/A 73% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History Welcome, Esekla the Barachi Wanderer. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a piece from Xom's chessboard (15/15), a potion of attraction, a +0 leather armour, a scroll of fog; and the following spell memorised: Freeze; and the following spells available to memorise: Ensorcelled Hibernation, Ice Form. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ......... # .. ##........P.... # ...P..P.♣..... ##. ....P.....P.. #...♣P..P..♣...P. #PP...P...P...... #.P.............# #♣...P.....P.PP.# #.......@......P# #.P♣.P.....P....# #.............P.# #.♣.♣.P...P..♣... .......P.....♣.. ##.........♣.... #.....♣.♣...♣... .....P♣......#### ###... ###### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Barachi Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 club, a piece | from Xom's chessboard (15/15), a potion of attraction, a +0 | leather armour, a scroll of fog; and the following spell | memorised: Freeze; and the following spells available to | memorise: Ensorcelled Hibernation, Ice Form. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_fairy_ring, layout_loops_ring