Dungeon Crawl Stone Soup version 0.30.0-5-g1a98f26d00 (webtiles) character file. Game seed: 12860949482955565752 0 Esekla the Shield-Bearer (level 1, 15/15 HPs) Began as a Barachi Wanderer on May 8, 2023. Got out of the dungeon alive. The game lasted 00:00:04 (1 turns). Esekla the Shield-Bearer (Barachi Wanderer) Turns: 1, Time: 00:00:05 Health: 15/15 AC: 3 Str: 14 XL: 1 Next: 0% Magic: 2/2 EV: 10 Int: 11 God: Gold: 0 SH: 4 Dex: 11 Spells: 1/2 levels left rFire . . . a - +0 dagger rCold . . . d - +0 buckler rNeg . . . f - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles b - 2 atropa-tipped darts (quivered) c - a datura-tipped dart Armour d - a +0 buckler (worn) f - a +0 leather armour (worn) Scrolls e - a scroll of teleportation Skills: + Level 1.2 Fighting + Level 2.6 Stealth + Level 3.2 Shields + Level 1.1 Spellcasting + Level 1.1 Conjurations + Level 1.0 Invocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 4% 2x1d4 41% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 2% N/A 78% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History Welcome, Esekla the Barachi Wanderer. Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god... Press ? for a list of commands and other information. Found a scroll of teleportation and 6 gold pieces. Found a faded altar of an unknown god. Found two stairs. You begin with the following items: a +0 dagger, 2 atropa-tipped darts, a datura-tipped dart, a +0 buckler, a scroll of teleportation, a +0 leather armour; and the following spell memorised: Foxfire; and the following spells available to memorise: Dazzling Flash. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ## #+# ## ###.#.#$### ##8.♣.♣.8## ##....?..## ##...@...## ########### ##8..>..8## ##.......## ##8.8_8.8## #####8##### ######### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Barachi Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 dagger, 2 | atropa-tipped darts, a datura-tipped dart, a +0 buckler, a | scroll of teleportation, a +0 leather armour; and the | following spell memorised: Foxfire; and the following | spells available to memorise: Dazzling Flash. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_ecumenical, layout_basic, nrook_campfire, serial_bayou_pond_b