Dungeon Crawl Stone Soup version 0.30.0-5-g1a98f26d00 (webtiles) character file. Game seed: 14560060086599900433 0 Esekla the Chiller (level 1, 15/15 HPs) Began as a Barachi Wanderer on May 8, 2023. Got out of the dungeon alive. The game lasted 00:00:06 (1 turns). Esekla the Chiller (Barachi Wanderer) Turns: 1, Time: 00:00:07 Health: 15/15 AC: 4 Str: 11 XL: 1 Next: 0% Magic: 2/2 EV: 10 Int: 8 God: Gold: 0 SH: 0 Dex: 17 Spells: 1/2 levels left rFire . . . a - +0 hand axe rCold . . . (no shield) rNeg . . . d - +0 leather armour rPois . (no helmet) rElec . b - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 hand axe (weapon) Armour b - a +0 cloak (worn) d - a +0 leather armour (worn) Potions c - a potion of lignification Skills: + Level 1.2 Fighting + Level 2.1 Axes + Level 1.2 Armour + Level 1.7 Stealth + Level 1.1 Spellcasting + Level 3.6 Ice Magic You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 24% 1d4 12% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 6% N/A 36% 2 Hailstorm Conj/Ice 3% 3d3 58% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History Welcome, Esekla the Barachi Wanderer. If you return without finding the Orb of Zot, so far below, it's all over! Press ? for a list of commands and other information. Found an escape hatch in the floor. Found a staircase leading out of the dungeon. You begin with the following items: a +0 hand axe, a +0 cloak, a potion of lignification, a +0 leather armour; and the following spell memorised: Freeze; and the following spells available to memorise: Ensorcelled Hibernation, Hailstorm. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #..... #..... #..... #...... #...... ......#### #......# #......# #....@.# #.....># ####+### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Barachi Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 hand axe, a | +0 cloak, a potion of lignification, a +0 leather armour; | and the following spell memorised: Freeze; and the | following spells available to memorise: Ensorcelled | Hibernation, Hailstorm. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_connections, layout_basic, minmay_misc_feat_tiny, kennysheep_boxes