Dungeon Crawl Stone Soup version 0.30.0-5-g1a98f26d00 (webtiles) character file. Game seed: 14933798016306955610 0 Esekla the Magician (level 1, 17/17 HPs) Began as a Barachi Wanderer on May 9, 2023. Got out of the dungeon alive. The game lasted 00:00:04 (1 turns). Esekla the Magician (Barachi Wanderer) Turns: 1, Time: 00:00:04 Health: 17/17 AC: 2 Str: 12 XL: 1 Next: 0% Magic: 5/5 EV: 11 Int: 14 God: Gold: 0 SH: 0 Dex: 10 Spells: 7/8 levels left rFire . . . a - +0 club rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no passive effects @: slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour c - a +0 robe (worn) Scrolls b - a scroll of fear Potions d - a potion of lignification Skills: + Level 2.4 Fighting + Level 1.1 Dodging + Level 4.3 Spellcasting + Level 3.6 Summonings You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 52% N/A 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Canine Familiar Summ 13% N/A 13% 3 Summon Guardian Golem Hex/Summ 8% N/A 26% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History Welcome, Esekla the Barachi Wanderer. The heart of this dungeon contains the awesome artefact, the Orb of Zot. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a scroll of fear, a +0 robe, a potion of lignification; and the following spell memorised: Summon Small Mammal; and the following spells available to memorise: Call Canine Familiar, Summon Guardian Golem. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ##+## #...# #...# #.@.# #...# ##### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Barachi Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 club, a | scroll of fear, a +0 robe, a potion of lignification; and | the following spell memorised: Summon Small Mammal; and the | following spells available to memorise: Call Canine | Familiar, Summon Guardian Golem. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 5/5 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_erosion, layout_loops_ring