Dungeon Crawl Stone Soup version 0.30.0-5-g1a98f26d00 (webtiles) character file. Game seed: 11591868707130160928 0 Esekla the Ducker (level 1, 13/13 HPs) Began as a Barachi Wanderer on May 9, 2023. Got out of the dungeon alive. The game lasted 00:00:03 (1 turns). Esekla the Ducker (Barachi Wanderer) Turns: 1, Time: 00:00:04 Health: 13/13 AC: 3 Str: 12 XL: 1 Next: 0% Magic: 2/2 EV: 12 Int: 12 God: Gold: 0 SH: 0 Dex: 12 Spells: 1/2 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . f - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . d - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles b - an atropa-tipped dart (quivered) c - 2 datura-tipped darts Armour d - a +0 pair of boots (worn) f - a +0 robe (worn) Scrolls e - a scroll of blinking Skills: + Level 1.0 Throwing + Level 3.2 Dodging + Level 1.7 Stealth + Level 1.1 Spellcasting + Level 2.0 Earth Magic + Level 1.1 Evocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 10% 2d5 13% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Stone Arrow Conj/Erth 6% 3d7 52% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History Welcome, Esekla the Barachi Wanderer. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, an atropa-tipped dart, 2 datura-tipped darts, a +0 pair of boots, a scroll of blinking, a +0 robe; and the following spell memorised: Sandblast; and the following spells available to memorise: Stone Arrow. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ### #@# #...# ##### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Barachi Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 dagger, an | atropa-tipped dart, 2 datura-tipped darts, a +0 pair of | boots, a scroll of blinking, a +0 robe; and the following | spell memorised: Sandblast; and the following spells | available to memorise: Stone Arrow. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_spirals, layout_basic