Dungeon Crawl Stone Soup version 0.30.0-5-g1a98f26d00 (webtiles) character file. Game seed: 14595567940614490149 0 Esekla the Magician (level 1, 13/13 HPs) Began as a Barachi Wanderer on May 9, 2023. Got out of the dungeon alive. The game lasted 00:00:16 (1 turns). Esekla the Magician (Barachi Wanderer) Turns: 1, Time: 00:00:16 Health: 13/13 AC: 2 Str: 11 XL: 1 Next: 0% Magic: 6/6 EV: 11 Int: 17 God: Gold: 0 SH: 0 Dex: 8 Spells: 9/10 levels left rFire . . . a - +0 club rCold . . . (no shield) rNeg . . . d - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.10/turn %: no passive effects @: slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour d - a +0 robe (worn) Wands b - a wand of polymorph (4) Potions c - a potion of lignification e - a potion of curing Skills: + Level 1.0 Throwing + Level 1.1 Dodging + Level 1.0 Stealth + Level 5.4 Spellcasting + Level 1.1 Evocations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kiss of Death Conj/Necr 16% 2d6 14% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 8% 2d4 21% 2 Sublimation of Blood Necr 4% N/A 21% 2 Hailstorm Conj/Ice 4% 3d4 38% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History Welcome, Esekla the Barachi Wanderer. Will you be the one to retrieve the magnificent Orb of Zot from the depths? Press ? for a list of commands and other information. Found an escape hatch in the floor. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a wand of polymorph (4), a potion of lignification, a +0 robe, a potion of curing; and the following spell memorised: Kiss of Death; and the following spells available to memorise: Searing Ray, Sublimation of Blood, Hailstorm. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! # ≈# ≈≈## §#§≈# ####≈§≈§≈# #>...§§§.+ #@.......+ ####≈≈≈≈≈# #≈≈# # There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Barachi Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 club, a wand | of polymorph (4), a potion of lignification, a +0 robe, a | potion of curing; and the following spell memorised: Kiss | of Death; and the following spells available to memorise: | Searing Ray, Sublimation of Blood, Hailstorm. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: lightli_molten_gateway, layout_loops_ring, dreamdust_ecumenical_altar_angels_and_demons, minmay_misc_feat_four_crosses, nicolae_grassy_gnolls