Dungeon Crawl Stone Soup version 0.30.0-10-gfe55d96785 (webtiles) character file. Game seed: 3625031885818766748 0 Esekla the Charlatan (level 1, 15/15 HPs) Began as a Barachi Wanderer on May 15, 2023. Got out of the dungeon alive. The game lasted 00:00:19 (16 turns). Esekla the Charlatan (Barachi Wanderer) Turns: 16, Time: 00:00:19 Health: 15/15 AC: 3 Str: 14 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 10 God: Gold: 0 SH: 0 Dex: 12 Spells: 1/2 levels left rFire . . . a - +2 spear rCold . . . (no shield) rNeg . . . d - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 spear (weapon) Armour d - a +0 leather armour (worn) Wands b - a wand of polymorph (3) Scrolls c - a scroll of fog Skills: + Level 1.2 Fighting + Level 2.0 Polearms + Level 1.0 Throwing + Level 1.1 Dodging + Level 1.1 Spellcasting + Level 2.1 Transmutations + Level 2.1 Evocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Tmut/Pois 8% 1d3 28% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ignite Poison Fire/Tmut/Pois 2% N/A 67% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History Welcome, Esekla the Barachi Wanderer. Are you destined to find the transcendent Orb of Zot, or to die trying? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +2 spear, a wand of polymorph (3), a scroll of fog, a +0 leather armour; and the following spell memorised: Sting; and the following spells available to memorise: Ignite Poison. As you open the door, it creaks loudly! There is an open door here. There is a staircase leading out of the dungeon here. There is an open door here. There is an open door here. There is an open door here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ##### #...# #.@.# #...# ###'### #####.....##### #...#.....#...# #.8.+..⌠..+.8.# #...#.....#...# #####.....##### #+###+# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Barachi Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +2 spear, a wand | of polymorph (3), a scroll of fog, a +0 leather armour; and | the following spell memorised: Sting; and the following | spells available to memorise: Ignite Poison. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 16 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_stair_chambers, layout_basic, chequers_ecumenical_altar_twisty, chequers_mini_garden, grunt_decor_resistance