Seeded DCSS version 0.30.1-9-gdf580d7c3d (webtiles) character file. Game seed: 6351066067085065685 (custom seed) 178029 Esekla the Sorcerer (level 17, -3/101 HPs) Began as a Deep Elf Wanderer on Sept 28, 2023. Was the Champion of Vehumet. Slain by a harpy (12 damage) ... on level 4 of the Shoals. The game lasted 04:22:25 (26804 turns). Esekla the Sorcerer (Deep Elf Wanderer) Turns: 26804, Time: 04:22:26 Health: -3/101 AC: 12 Str: 11 XL: 17 Next: 27% Magic: 32/45 EV: 15 Int: 30 God: Vehumet [******] Gold: 1481 SH: 4 Dex: 11 Spells: 5/61 levels left rFire . . . a - +2 dagger (vamp) rCold . . . d - +0 buckler rNeg . . . G - +0 troll leather armour rPois . W - +2 helmet {Int+3} rElec . J - scarf {repulsion} rCorr . j - +0 pair of gloves SInv + T - +2 pair of boots {rampage} Will +.... z - amulet of magic regeneration Stlth ++ N - ring of see invisible HPRegen 1.16/turn P - ring of the Mage {Wiz Archmagi} MPRegen 0.69/turn %: repel missiles, rampage, wizardry (x1), archmagi @: afraid, marked, wereblooded, studying Fighting A: no striking features }: 1/15 runes: gossamer a: Renounce Religion You were on level 4 of the Shoals. You worshipped Vehumet. Vehumet was exalted by your worship. You visited 6 branches of the dungeon, and saw 28 of its levels. You also visited: Trove and Bailey. You collected 5807 gold pieces. You spent 4326 gold pieces at shops. Inventory: Hand Weapons a - a +2 vampiric dagger (weapon) e - the +8 arc blade {discharge, rElec} (You bought it in a shop on level 4 of the Dungeon) rElec: It insulates you from electricity. f - a +4 scimitar of flaming r - a +4 trident of venom s - the +7 Spriggan's Knife {stab, EV+4 Stlth+} (You found it in a treasure trove) Stab: It is more effective when stabbing unaware enemies, sometimes treating them as though they were completely helpless. EV: It affects your evasion (+4). Stlth: It makes you more stealthy. X - a +2 demon blade of electrocution Missiles u - 18 boomerangs (quivered) x - 62 poisoned darts K - 7 curare-tipped darts Y - a silver javelin Armour d - a +0 buckler (worn) j - a +0 pair of gloves (worn) k - a +1 cloak l - the +1 animal skin "Kougi" {rPois rF++ MP+9} (You found it on level 2 of the Shoals) rF: It greatly protects you from fire. rPois: It protects you from poison. MP: It affects your magic capacity (+9). G - a +0 troll leather armour (worn) J - a scarf of repulsion (worn) T - a +2 pair of boots of rampaging (worn) V - a +2 robe of cold resistance W - a +2 helmet of intelligence (worn) Jewellery z - an amulet of magic regeneration (around neck) M - the ring of Akemeir {Fire Str+4} (You found it in a treasure trove) [ring of fire] It enhances your fire magic. Str: It affects your strength (+4). rF: It protects you from fire. rC: It makes you vulnerable to cold. N - a ring of see invisible (left hand) O - a ring of ice P - the ring of the Mage (right hand) {Wiz Archmagi} (You bought it in a shop on level 2 of the Dungeon) [ring of wizardry] It improves your spell success rate. Archmagi: It increases the power of your magical spells. S - the ring of Descent {rPois rC+ Int+5 Stlth-} (You found it in a treasure trove) [ring of protection from cold] Int: It affects your intelligence (+5). rC: It protects you from cold. rPois: It protects you from poison. Stlth: It makes you less stealthy. U - the ring of Greed {rElec rPois rN+ AC+4 Str-2} (You bought it in a shop on level 2 of the Dungeon) [ring of protection] AC: It affects your AC (+4). Str: It affects your strength (-2). rElec: It insulates you from electricity. rPois: It protects you from poison. rN: It protects you from negative energy. Wands g - a wand of roots (27) D - a wand of flame (34) F - a wand of quicksilver (3) H - a wand of mindburst (7) R - a wand of digging (16) Scrolls n - 2 scrolls of amnesia p - 5 scrolls of blinking {unknown} w - 2 scrolls of silence y - 2 scrolls of magic mapping A - 5 scrolls of enchant weapon B - 6 scrolls of fear E - 9 scrolls of teleportation L - 5 scrolls of fog Z - a scroll of poison Potions b - 6 potions of lignification c - 8 potions of attraction h - 12 potions of haste i - 8 potions of curing m - 3 potions of might o - 3 potions of cancellation q - 6 potions of brilliance t - 8 potions of heal wounds v - 2 potions of resistance C - 6 potions of ambrosia I - 4 potions of flight Q - 4 potions of magic {unknown} Skills: * Level 9.8 Fighting + Level 9.4 Short Blades + Level 0.4(5.3) Long Blades + Level 2.5 Throwing + Level 4.5 Armour * Level 12.3 Dodging + Level 5.0 Stealth - Level 3.4 Shields * Level 22.5 Spellcasting * Level 7.3 Conjurations + Level 9.5 Necromancy + Level 5.6 Translocations - Level 4.5 Transmutations + Level 7.4 Fire Magic + Level 9.2 Ice Magic * Level 7.0 Air Magic * Level 7.5 Earth Magic + Level 7.6 Poison Magic + Level 1.0 Invocations + Level 0.8 Evocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level b - Blink Tloc 100% N/A 1% 2 c - Mephitic Cloud Conj/Pois/Air 86% N/A 1% 3 d - Vampiric Draining Necr 94% 2d12 1% 3 e - Searing Ray Conj 100% 2d8 1% 2 f - Fireball Conj/Fire 43% 3d17 1% 5 g - Ozocubu's Refrigerat Ice 46% 4d17 4% 7 n - Ignite Poison Fire/Tmut/Pois 83% N/A 1% 3 o - Orb of Destruction Conj 43% 9d12 9% 7 p - Apportation Tloc 100% N/A 1% 1 r - Frozen Ramparts Ice 100% 1d16 1% 3 t - Teleport Other Tloc 80% N/A 1% 3 v - Poisonous Vapours Pois/Air 100% N/A 1% 2 w - Wereblood Tmut 75% N/A 1% 2 x - Olgreb's Toxic Radia Pois 88% N/A 1% 4 y - Sticky Flame Conj/Fire 86% 2d10 1% 4 z - Freezing Cloud Conj/Ice/Air 44% 6-21 1% 5 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 100% 2x1d9 1% 1 Magic Dart Conj 100% 1d8 1% 1 Sting Tmut/Pois 100% 1d8 1% 1 Lesser Beckoning Tloc 100% N/A 1% 2 Sublimation of Blood Necr 94% N/A 1% 2 Gell's Gravitas Tloc 80% N/A 1% 3 Hailstorm Conj/Ice 90% 3d18 1% 3 Portal Projectile Hex/Tloc 100% N/A 1% 3 Spider Form Tmut/Pois 81% N/A 1% 3 Vhi's Electric Charge Tloc/Air 100% N/A 1% 3 Manifold Assault Tloc 80% N/A 1% 4 Passage of Golubria Tloc 80% N/A 1% 4 Summon Ice Beast Ice/Summ 75% N/A 1% 4 Arcjolt Conj/Air 43% 1d53 1% 5 Silence Hex/Air 35% N/A 4% 5 Cause Fear Hex 25% N/A 8% 4 Summon Mana Viper Hex/Summ 50% N/A 21% 5 Plasma Beam Fire/Air 43% 2x1d62 1% 6 Starburst Conj/Fire 43% 6d12 1% 6 Dispersal Tloc 40% N/A 11% 6 Ignition Fire 43% 3d13 45% 8 Lehudib's Crystal Spear Conj/Erth 43% 10d11 45% 8 Maxwell's Capacitive Co Air 42% ∞ 50% 8 Disjunction Tloc 40% N/A 98% 8 Summon Hydra Summ 25% N/A 99% 7 Dungeon Overview and Level Annotations Branches: Dungeon (12/15) Temple (1/1) D:6 Lair (5/5) D:11 Shoals (4/4) Lair:2 Spider (4/4) Lair:3 Slime (0/5) Lair:5 Orc (2/2) D:10 Elf (0/3) Orc:2 Bailey (visited) Altars: Cheibriados Dithmenos Fedhas Hepliaklqana Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Xom Yredelemnul Zin The Shining One Jiyva Shops: D:2 = D:4 ( D:11 * Orc:2 **[: Shoals:2 ( Shoals:3 ! Portals: Pandemonium: Orc:2 Annotations: D:10 gargoyle Message History A harpy comes into view. There is a stone staircase leading up, spattered with blood here. Casting: Vampiric Draining (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - harpy, p - harpy Aim: a harpy (heavily wounded, covered in liquid flames) You feel a surge of power! You draw life force from the harpy! You feel life coursing into your body. The harpy burns! You block the harpy's attack. The harpy claws you. The harpy claws you but does no damage. The harpy claws you. The harpy closely misses you. You block the harpy's attack. A harpy comes into view. x2 The satyr unwields a +0 spear. The satyr wields a +0 longbow. The satyr shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * You feel much better. The harpy burns! The harpy claws you. The harpy closely misses you. The harpy claws you! The harpy claws you. You block the harpy's attack. The harpy claws you but does no damage. You block the harpy's attack. The harpy closely misses you. A merfolk comes into view. It is wielding a +0 trident. The harpy claws you. The harpy closely misses you. The satyr shoots an arrow. The arrow barely misses you. The harpy burns! You kill the harpy! Vehumet accepts your kill. You feel your power returning. The harpy barely misses you. You block the harpy's attack. The harpy misses you. The harpy completely misses you. The harpy barely misses you. The harpy closely misses you. The merfolk hits you from afar with a +0 trident!! * * * LOW HITPOINT WARNING * * * The faun hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The satyr plays a frightful melody on his pipes! The satyr radiates an aura of fear! You are terrified of the satyr! The harpy closely misses you. The harpy claws you but does no damage. The harpy claws you! You die... ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈~~~~~~~~~~ ≈≈≈≈≈≈~~~~~~~~~~. ≈≈≈≈≈~~~~~~~~~~. ≈≈≈≈~~~~~m~~~~c#~~~ ≈≈≈≈~~HHHH~~~##~~~## ≈≈≈≈~~)@HH..~##~~~.# ≈≈≈≈~P