Seeded DCSS version 0.30.1-9-gdf580d7c3d (webtiles) character file. Game seed: 6351066067085065685 (custom seed) 198533 Esekla the Sorcerer (level 17, -11/104 HPs) Began as a Deep Elf Wanderer on Oct 20, 2023. Was the Champion of Vehumet. Killed by divine providence ... invoked by a sphinx (14 damage) ... while paralysed by a sphinx ... on level 4 of the Shoals. The game lasted 04:43:39 (27724 turns). Esekla the Sorcerer (Deep Elf Wanderer) Turns: 27724, Time: 04:43:39 Health: -11/104 AC: 32 Str: 9 XL: 17 Next: 81% Magic: 45/45 EV: 2 Int: 30 God: Vehumet [******] Gold: 2046 SH: 0 Dex: 11 Spells: 5/61 levels left rFire + . . a - +12 pair of quick blades "Gyre" and "Gimble" {protect} rCold + . . (shield currently unavailable) rNeg + . . S - +0 troll leather armour rPois + N - +2 helmet {Int+3} rElec + i - +2 cloak rCorr . W - +2 pair of gloves "Seteklek" {rF+ rC+} SInv . j - +2 pair of boots {rampage} Will ..... x - amulet of magic regeneration Stlth ++ d - ring of Greed {rElec rPois rN+ AC+4 Str-2} HPRegen 1.17/turn B - ring of the Mage {Wiz Archmagi} MPRegen 0.69/turn %: rampage, wizardry (x1), archmagi @: paralysed, ice-armoured, weak-willed, afraid, wereblooded, studying Fighting A: no striking features }: 1/15 runes: gossamer a: Renounce Religion You were on level 4 of the Shoals. You worshipped Vehumet. Vehumet was exalted by your worship. You visited 6 branches of the dungeon, and saw 28 of its levels. You also visited: Trove and Bailey. You collected 4598 gold pieces. You spent 2552 gold pieces at shops. Inventory: Hand Weapons a - the +12 pair of quick blades "Gyre" and "Gimble" (weapon) {protect} (You found it in a treasure trove) c - a +4 great sword e - a +2 demon blade of electrocution f - a +4 scimitar of flaming r - a +4 trident of venom s - the +6 Majin-Bo {spellvamp, MP+6 Int+6} (You acquired it on level 2 of the Dungeon) Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). Missiles b - a silver javelin A - 59 poisoned darts L - 4 curare-tipped darts M - 18 boomerangs (quivered) Armour i - a +2 cloak (worn) j - a +2 pair of boots of rampaging (worn) I - the +1 animal skin "Kougi" {rPois rF++ MP+9} (You found it on level 2 of the Shoals) rF: It greatly protects you from fire. rPois: It protects you from poison. MP: It affects your magic capacity (+9). N - a +2 helmet of intelligence (worn) P - a +2 robe of cold resistance S - a +0 troll leather armour (worn) W - the +2 pair of gloves "Seteklek" (worn) {rF+ rC+} (You found it in a treasure trove) rF: It protects you from fire. rC: It protects you from cold. Z - a scarf of repulsion Jewellery d - the ring of Greed (left hand) {rElec rPois rN+ AC+4 Str-2} (You bought it in a shop on level 2 of the Dungeon) [ring of protection] AC: It affects your AC (+4). Str: It affects your strength (-2). rElec: It insulates you from electricity. rPois: It protects you from poison. rN: It protects you from negative energy. h - the ring of Descent {rPois rC+ Int+5 Stlth-} (You found it in a treasure trove) [ring of protection from cold] Int: It affects your intelligence (+5). rC: It protects you from cold. rPois: It protects you from poison. Stlth: It makes you less stealthy. m - a ring of see invisible x - an amulet of magic regeneration (around neck) B - the ring of the Mage (right hand) {Wiz Archmagi} (You bought it in a shop on level 2 of the Dungeon) [ring of wizardry] It improves your spell success rate. Archmagi: It increases the power of your magical spells. K - the ring of Akemeir {Fire Str+4} (You found it in a treasure trove) [ring of fire] It enhances your fire magic. Str: It affects your strength (+4). rF: It protects you from fire. rC: It makes you vulnerable to cold. Q - a ring of ice Wands t - a wand of roots (16) v - a wand of quicksilver (3) C - a wand of flame (27) H - a wand of mindburst (3) U - a wand of digging (9) Scrolls l - a scroll of amnesia n - 5 scrolls of blinking p - 4 scrolls of fog w - 2 scrolls of magic mapping y - 5 scrolls of enchant weapon D - 5 scrolls of fear E - 10 scrolls of teleportation G - 3 scrolls of poison O - a scroll of silence Y - 3 scrolls of enchant armour Potions g - 5 potions of curing k - 3 potions of might o - 5 potions of brilliance q - 3 potions of cancellation u - 11 potions of haste z - 7 potions of heal wounds F - 2 potions of resistance J - 7 potions of attraction R - 3 potions of magic T - 4 potions of flight X - 7 potions of ambrosia Skills: * Level 11.0 Fighting + Level 7.1 Short Blades + Level 0.5(4.0) Long Blades + Level 4.0 Staves + Level 1.9 Throwing - Level 7.0 Armour * Level 12.3 Dodging + Level 4.4 Stealth + Level 2.4 Shields * Level 22.5 Spellcasting + Level 7.5 Conjurations + Level 11.9 Necromancy + Level 5.5 Translocations + Level 5.2 Transmutations + Level 4.8 Fire Magic * Level 7.0 Ice Magic * Level 9.9 Air Magic * Level 9.7 Earth Magic - Level 7.0 Poison Magic + Level 1.0 Invocations + Level 1.2 Evocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Ozocubu's Armour Ice 85% N/A 1% 3 b - Blink Tloc 100% N/A 1% 2 c - Mephitic Cloud Conj/Pois/Air 90% N/A 1% 3 d - Vampiric Draining Necr 100% 2d13 1% 3 f - Fireball Conj/Fire 41% 3d17 1% 5 g - Ozocubu's Refrigerat Ice 42% 4d16 7% 7 k - Airstrike Air 48% 2d(7-23) 1% 4 l - Lee's Rapid Deconstr Erth 47% 3d23* 1% 5 n - Ignite Poison Fire/Tmut/Pois 80% N/A 1% 3 p - Apportation Tloc 100% N/A 1% 1 r - Frozen Ramparts Ice 100% 1d16 1% 3 v - Poisonous Vapours Pois/Air 100% N/A 1% 2 w - Wereblood Tmut 78% N/A 1% 2 x - Olgreb's Toxic Radia Pois 85% N/A 1% 4 y - Sticky Flame Conj/Fire 82% 2d9 1% 4 z - Freezing Cloud Conj/Ice/Air 45% 6-21 1% 5 Your spell library contained the following spells: Spells Type Power Damage Failure Level Necrotise Necr 100% 1d9 0% 1 Sandblast Erth 100% 2d20 0% 1 Sublimation of Blood Necr 100% N/A 0% 2 Foxfire Conj/Fire 100% 2x1d9 1% 1 Magic Dart Conj 100% 1d8 1% 1 Sting Tmut/Pois 100% 1d8 1% 1 Lesser Beckoning Tloc 100% N/A 1% 2 Passwall Tmut/Erth 72% N/A 1% 2 Gell's Gravitas Tloc 79% N/A 1% 3 Hailstorm Conj/Ice 86% 3d17 1% 3 Portal Projectile Hex/Tloc 100% N/A 1% 3 Spider Form Tmut/Pois 82% N/A 1% 3 Stone Arrow Conj/Erth 100% 3d13 1% 3 Teleport Other Tloc 79% N/A 1% 3 Vhi's Electric Charge Tloc/Air 100% N/A 1% 3 Ice Form Ice/Tmut 82% N/A 1% 4 Manifold Assault Tloc 79% N/A 1% 4 Passage of Golubria Tloc 79% N/A 1% 4 Summon Ice Beast Ice/Summ 70% N/A 1% 4 Agony Necr 100% N/A 1% 5 Arcjolt Conj/Air 46% 1d56 1% 5 Silence Hex/Air 38% N/A 1% 5 Metabolic Englaciation Hex/Ice 35% N/A 3% 5 Cause Fear Hex 25% N/A 5% 4 Summon Mana Viper Hex/Summ 50% N/A 14% 5 Plasma Beam Fire/Air 43% 2x1d63 1% 6 Simulacrum Ice/Necr 47% N/A 1% 6 Starburst Conj/Fire 41% 6d12 1% 6 Orb of Destruction Conj 43% 9d12 5% 7 Dispersal Tloc 39% N/A 9% 6 Maxwell's Capacitive Co Air 48% ∞ 14% 8 Lehudib's Crystal Spear Conj/Erth 45% 10d11 24% 8 Ignition Fire 38% 3d11 67% 8 Disjunction Tloc 39% N/A 96% 8 Summon Hydra Summ 25% N/A 98% 7 Dungeon Overview and Level Annotations Branches: Dungeon (12/15) Temple (0/1) D:6 Lair (5/5) D:11 Shoals (4/4) Lair:2 Spider (4/4) Lair:3 Slime (0/5) Lair:5 Orc (2/2) D:10 Elf (1/3) Orc:2 Bailey (visited) Altars: Dithmenos Fedhas Hepliaklqana Nemelex Xobeh Okawaru Qazlal Ru Trog Uskayaw Vehumet Zin The Shining One Jiyva Shops: D:2 = D:4 ( D:11 * Orc:2 **[: Shoals:2 ( Shoals:3 ! Portals: Pandemonium: Orc:2 Message History Aiming: Vampiric Draining (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - sphinx Aim: a sphinx (severely wounded) You feel a surge of power! You draw life force from the sphinx! You feel life coursing into your body. The harpy claws you. The harpy claws you but does no damage. The sphinx hits you but does no damage. x3 The merfolk closely misses you. The sphinx barely misses you. The sphinx hits you! * * * LOW HITPOINT WARNING * * * The sphinx closely misses you. The satyr shoots an arrow. The arrow hits you!! * * * LOW HITPOINT WARNING * * * You feel much better. You carefully extract the barbed spikes from your body. The harpy claws you but does no damage. x2 The merfolk hits you but does no damage. The sphinx mumbles some strange words. You suddenly lose the ability to move! The harpy claws you! * * * LOW HITPOINT WARNING * * * The harpy claws you but does no damage. The merfolk hits you from afar with a +0 trident. * * * LOW HITPOINT WARNING * * * The sphinx mumbles some strange words. Something smites you! * * * LOW HITPOINT WARNING * * * The faun casts a spell at you. You easily resist. The merfolk hits you but does no damage. The sphinx hits you! * * * LOW HITPOINT WARNING * * * The sphinx hits you. * * * LOW HITPOINT WARNING * * * The sphinx hits you but does no damage. The faun casts a spell at you. Your willpower is stripped away! You howl as the wereblood boils in your veins! The harpy claws you but does no damage. x2 The sphinx casts a spell. Something smites you! You die... #..~~##..)## #≈≈≈≈≈≈~..##...~..H.~.# #≈≈≈≈≈≈~......)†)†))H.# #≈≈≈≈≈≈~.....~.~.k.))~# #≈≈≈≈≈≈~.....~#.##H†)~# #≈≈≈≈≈≈~....~##.)†##..~.Hc #≈≈≈≈≈≈~.....cc..).+ ....c #≈≈≈≈≈≈~...[.#m~.)## 8).c #≈≈≈≈≈≈~...@Hm#.#.#.. .#m #≈≈≈≈≈≈~.H..)..~+.... c. #≈≈≈≈≈≈~...)...~.....# . #≈≈≈≈≈≈~..##...†...~..# #≈≈≈≈≈≈~..##...~....)## #≈≈≈≈≈≈~.......~.#.... #≈≈≈≈≈≈~~..P...~##~~.# #≈≈≈≈≈≈~~~