Seeded DCSS version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 6351066067085065685 (custom seed) 0 Esekla the Magician (level 1, 10/10 HPs) Began as a Deep Elf Wanderer on Dec 27, 2023. Got out of the dungeon alive. The game lasted 00:01:16 (1 turns). Esekla the Magician (Deep Elf Wanderer) Turns: 1, Time: 00:01:16 Health: 10/10 AC: 2 Str: 11 XL: 1 Next: 0% Magic: 7/7 EV: 10 Int: 17 God: Gold: 0 SH: 3 Dex: 11 Spells: 8/8 levels left rFire . . . a - +0 club rCold . . . d - +0 buckler rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour c - a +0 robe (worn) d - a +0 buckler (worn) Potions b - a potion of lignification Skills: + Level 1.2 Stealth + Level 1.5 Shields * Level 4.4 Spellcasting + Level 2.1 Translocations + Level 1.0 Invocations You had 8 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 22% N/A 9% 1 Blink Tloc 22% N/A 14% 2 Lesser Beckoning Tloc 22% N/A 14% 2 Magic Dart Conj 12% 1d3 22% 1 Ignite Poison Fire/Tmut/Pois 3% N/A 54% 3 Vampiric Draining Necr 3% 2d6 54% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Welcome, Esekla the Deep Elf Wanderer. Game seed: 6351066067085065685 (custom seed) Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a potion of lignification, a +0 robe, a +0 buckler; and the following spells available to memorise: Apportation, Blink, Lesser Beckoning, Magic Dart, Ignite Poison, Vampiric Draining. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #### #..# #.@+ #### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Esekla the Deep Elf Wanderer began the quest for the Orb. 0 | D:1 | Esekla set off with the following items: a +0 club, a | potion of lignification, a +0 robe, a +0 buckler; and the | following spells available to memorise: Apportation, Blink, | Lesser Beckoning, Magic Dart, Ignite Poison, Vampiric | Draining. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 7/7 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_3, layout_rooms, chequers_serial_rivers_room_b, minmay_misc_feat_five